Show/Hide Toolbars

Clarisse 3.5 User Guide

By default, the box volume approximate a thin uniform atmosphere. However, it is possible to apply a falloff to vary its density according to the distance and curves. You can also texture its density.

 

Density falloff driven with 3 curves (controlling density on X, Y, Z)

Density falloff driven with 3 curves (controlling density on X, Y, Z)

 

A volume box having its density textured (cell noise)

A volume box having its density textured (cell noise)

 

Note

Complex texture graphs used as density texture input can really slow down evaluation.

 

When volume density is controlled by a texture or curves, you must specify the step used to sample volume density. There are two ways of specifying the step. Either using Step Count or Step Size. You can select either methods using the Step Mode attribute.

 

Tip

If your volume is enclosed, favor Step Count. If it is surrounding you scene, then favor instead Step Size.

Isotropix

Copyright (C) 2009-2017 Isotropix. All rights reserved.