![]() | SceneObjectCombiner
(Combiner) Inherits from: SceneObjectTree, SceneObject, SceneItem, ProjectItem Object default name: 'combiner' |
Type | Name | Description |
---|---|---|
reference (SceneObject) | objects | List of scene objects that will be merged. |
Type | Name | Description |
---|---|---|
animatable double[3] | translate | Set the XYZ position of the item relative to its parent item. |
animatable double[3] | rotate | Set the XYZ rotation of the item relative to its parent item. |
animatable double[3] | shear | Set the XYZ shear of the item relative to its parent item. |
animatable double[3] | scale | Set the XYZ scaling of the item relative to its parent item. |
long | rotation_order | Specify on which order the Euler rotations are composed. By default Clarisse's uses YXZ |
reference (SceneItem) | parent | Set the parent item of the item. |
object[] (Constraint) | constraints | Stack of constraint operators. Constraints like Target, Point, Orient... are applied to a Scene Item in order to drive the transformation of the item. |
bool | inherit_transform | Does the current object inherits its parent transformation ? |
long | reference_frame | no description available |
double[3] | scale_pivot | Set the coordinates of the scale pivot. |
double[3] | rotate_pivot | Set the coordinates of the rotation pivot. |
animatable double[3] | translate_offset | Set the XYZ position of the pivot point of the item. |
animatable double[3] | rotate_offset | Set the XYZ rotation of the pivot point of the item. |
animatable double[3] | scale_offset | Set the XYZ scaling of the pivot point of the item. |
long | rotation_offset_order | Set the rotation axis mode. |
animatable bool | display_visible | Set whether the item is shown in the 3D View or not. |
animatable bool | display_pickable | Set whether the item is pickable in the 3D View or in the Image View. |
animatable bool | enable_motion_blur | Set whether the renderer will do motion blur on the item or not. |
animatable double | raytrace_offset | Set the minimum distance for raytracing visibility. If the ray hit point distance from the ray source position is smaller than this value, then the geometry is not seen. Note: this attribute is used to prevent self intersection artifacts. |
animatable bool | unseen_by_renderer | Set whether the object is hidden from the renderer or not. |
animatable bool | unseen_by_camera | Set whether the object is hidden from the camera (primary rays) or not. |
animatable bool | unseen_by_rays | Set whether the object is hidden from the raytraced shading effects like reflection/refraction (secondary rays) or not. |
animatable bool | unseen_by_reflections | Set whether the object is hidden from reflections or not. |
animatable bool | unseen_by_refractions | Set whether the object is hidden from refractions or not. |
animatable bool | unseen_by_gi | Set whether the object is hidden from global illumination or not. |
animatable bool | unseen_by_sss | Set whether the object is hidden from sub-surface scattering or not. |
animatable bool | cast_shadows | Set whether the object casts shadows or not. |
animatable bool | receive_shadows | Set whether the object receives cast shadows or not. |
animatable bool | receive_self_shadows | Set whether the object receives self shadows or not. |
animatable bool | is_emitter | Set whether the object emits global illumination or not. |
reference (Group) | lights | Specify the group of lights that illuminate this object. By default, scene objects are lit using the lights gathered by the 3D layer. |
reference (Material) | override_material | Setting a material here will set the specified material to all elements of the scene object. Ex: all shading groups of a geometry will have the same material. Ex: all elements of a combiner or a scatterer will have the same material. |
animatable bool | matte_object | Switch the object to 2D matte mode. |
animatable double[3] | matte_color | Set the color of the object in matte mode. |
animatable double | matte_alpha | Set the opacity of the object in matte mode. When the matte alpha is less than 100%, the object creates a hole in the layer as no transparency is evaluated. |
string | shading_variables | no description available |
long | highlight_mode | Define how the object is highlighted in the 3D View when selected. |
animatable long | custom_id | no description available |
long | sub_items_rendering_mode | Set whether item should override or not sub-items visibility flags. |