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Clarisse Pegasus User Guide

User / Technical



SceneObjectCombiner
(Combiner)

Inherits from: SceneObjectTree, SceneObject, SceneItem, ProjectItem
Object default name: 'combiner'

Description:

Scene object used to merge other scene objects into a single one.

Public Attributes:

TypeNameDescription
reference (SceneObject)
objects
List of scene objects that will be merged.

Public Inherited Attributes:

TypeNameDescription
animatable double[3]
translate
Set the XYZ position of the item relative to its parent item.
animatable double[3]
rotate
Set the XYZ rotation of the item relative to its parent item.
animatable double[3]
shear
Set the XYZ shear of the item relative to its parent item.
animatable double[3]
scale
Set the XYZ scaling of the item relative to its parent item.
long
rotation_order
Specify on which order the Euler rotations are composed. By default Clarisse's uses YXZ
reference (SceneItem)
parent
Set the parent item of the item.
object[] (Constraint)
constraints
Stack of constraint operators. Constraints like Target, Point, Orient... are applied to a Scene Item in order to drive the transformation of the item.
bool
inherit_transform
Does the current object inherits its parent transformation ?
long
reference_frame
no description available
double[3]
scale_pivot
Set the coordinates of the scale pivot.
double[3]
rotate_pivot
Set the coordinates of the rotation pivot.
animatable double[3]
translate_offset
Set the XYZ position of the pivot point of the item.
animatable double[3]
rotate_offset
Set the XYZ rotation of the pivot point of the item.
animatable double[3]
scale_offset
Set the XYZ scaling of the pivot point of the item.
long
rotation_offset_order
Set the rotation axis mode.
animatable bool
display_visible
Set whether the item is shown in the 3D View or not.
animatable bool
display_pickable
Set whether the item is pickable in the 3D View or in the Image View.
animatable bool
enable_motion_blur
Set whether the renderer will do motion blur on the item or not.
animatable double
raytrace_offset
Set the minimum distance for raytracing visibility. If the ray hit point distance from the ray source position is smaller than this value, then the geometry is not seen. Note: this attribute is used to prevent self intersection artifacts.
animatable bool
unseen_by_renderer
Set whether the object is hidden from the renderer or not.
animatable bool
unseen_by_camera
Set whether the object is hidden from the camera (primary rays) or not.
animatable bool
unseen_by_rays
Set whether the object is hidden from the raytraced shading effects like reflection/refraction (secondary rays) or not.
animatable bool
unseen_by_reflections
Set whether the object is hidden from reflections or not.
animatable bool
unseen_by_refractions
Set whether the object is hidden from refractions or not.
animatable bool
unseen_by_gi
Set whether the object is hidden from global illumination or not.
animatable bool
unseen_by_sss
Set whether the object is hidden from sub-surface scattering or not.
animatable bool
cast_shadows
Set whether the object casts shadows or not.
animatable bool
receive_shadows
Set whether the object receives cast shadows or not.
animatable bool
receive_self_shadows
Set whether the object receives self shadows or not.
animatable bool
is_emitter
Set whether the object emits global illumination or not.
reference (Group)
lights
Specify the group of lights that illuminate this object. By default, scene objects are lit using the lights gathered by the 3D layer.
reference (Material)
override_material
Setting a material here will set the specified material to all elements of the scene object. Ex: all shading groups of a geometry will have the same material. Ex: all elements of a combiner or a scatterer will have the same material.
animatable bool
matte_object
Switch the object to 2D matte mode.
animatable double[3]
matte_color
Set the color of the object in matte mode.
animatable double
matte_alpha
Set the opacity of the object in matte mode. When the matte alpha is less than 100%, the object creates a hole in the layer as no transparency is evaluated.
string
shading_variables
no description available
long
highlight_mode
Define how the object is highlighted in the 3D View when selected.
animatable long
custom_id
no description available
long
sub_items_rendering_mode
Set whether item should override or not sub-items visibility flags.

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