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Clarisse 4.0 User Guide

Depending on how you wish to control illumination, Clarisse offers many ways to deal with light linking. Indeed, Light linking can be achieved:

  • at Layer 3d level by specifying a group of lights to Lights attribute. Please refer to 3D Layer - Lighting for more information
  • at Scene Object level by specifying a group of lights to Lights attribute. Please refer to Rendering Attributes - Light Linking for more information
  • at Light level by specifying a group of geometries to Geometry Group attribute

 

 

In this example the blue light has a geometry group that references the sphere whereas the red one has the box. In this scenario, the blue light is only occluded by the sphere and the red light only by the box. In the next example, the same scene without light linking. Note how the objects cast each 2 shadows.

 

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