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Clarisse 5.0 Reference Guide

The built-in renderer of Clarisse is based on a highly optimized interactive ray tracing engine which is both used to render final images as well as everything that is displayed in the 3D View. To create a new instance of Clarisse renderer, go to Create > Renderer > Raytracer. The rendering engine is a tile based ray tracer which casts rays from the viewpoint to compute the visibility of each tile. It comes with multiple sub pixel integrators that each defines the method used to compute the final color resulting from the intersection of the camera ray and the scene.  For more information about all available integrators, please refer to Integrators section.



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