Token Reference
Here you'll find all the tokens supported by Clarisse.
Event Types
Event Type |
Description |
C |
Camera |
R |
Surface Reflection |
T |
Surface Transmission |
M |
Material (Clarisse specific used to identify a material in order to extract its specific constants. Useful for baking) |
V |
Volume |
W |
Sub Surface Scattering (Clarisse specific) |
L |
Emitting Light |
X |
Emitting Light that are marked as AOV Exclusive. Please refer to AOV Exclusive for more information (Clarisse specific) |
O |
Emitting Object |
B |
Background Emission |
U |
Unoccluded (Clarisse specific) |
_ |
Clamped (Clarisse specific) |
K |
Constant (Clarisse specific) used to extract lobe or built-in/user defined material constants. This is useful when baking |
Events Scattering Types
Event Scattering Type |
Description |
D |
Diffuse |
G |
Glossy |
S |
Singular/Specular (mirror-like/specular reflection or refraction (non glossy)) |
s |
special case of S (note the lower case) for cases when the ray passes through the surface without changing direction (transparency) |
Note
Scattering events only apply to R
, T
, W
, V
event types.
Material Lobes
Clarisse extends the LPE intermediate event tokens notation by pushing a 4th component for materials such as: <EventTypeScatteringType'MaterialLabel'``'LobeLabel'
>
Label |
Description |
'coat' |
Identify the coat lobe for Standard (Specular2)/Disney (Clear Coat)/Autodesk Standard Surface (Coat) materials. For example C<R..'coat'><K.'albedo'> |
'hair_r' |
Identify the primary highlight of the Physical Hair material. |
'hair_trt' |
Identify the secondary highlight of the Physical Hair material. |
'hair_tt' |
Identify the transmission highlight of the Physical Hair material. |
'hair_glints' |
Identify the glint of the Physical Hair material. |
Lobes Common Constants
Constant Label |
Description |
'albedo' |
Output the albedo of the surface. For example CD<K.'albedo'> to extract the albedo of the diffuse reflection |
'roughness' |
Output the roughness of the surface. For example CG<K.'roughness'> to extract the roughness of the glossy reflection |
Disney Material Constants
Label |
Description |
'base_color' |
Output the base color value of the material. For example CM<K.'base_color'> to extract the base color value of the material |
'roughness' |
Output the roughness value of the material |
'metalness' |
Output the metallic value of the material |
'specular' |
Output the specular value of the material |
Autodesk Standard Surface Material Constants
Label |
Description |
'base_color' |
Output the base color value of the material. For example CM<K.'base_color'> to extract the base color value of the material |
'metalness' |
Output the metalness value of the material |