# Token Reference#

Here you'll find all the tokens supported by Clarisse.

## Event Types#

Event Type Description
C Camera
R Surface Reflection
T Surface Transmission
M Material (Clarisse specific used to identify a material in order to extract its specific constants. Useful for baking)
V Volume
W Sub Surface Scattering (Clarisse specific)
L Emitting Light
X Emitting Light that are marked as AOV Exclusive. Please refer to AOV Exclusive for more information (Clarisse specific)
O Emitting Object
B Background Emission
U Unoccluded (Clarisse specific)
_ Clamped (Clarisse specific)
K Constant (Clarisse specific) used to extract lobe or built-in/user defined material constants. This is useful when baking

## Events Scattering Types#

Event Scattering Type Description
D Diffuse
G Glossy
S Singular/Specular (mirror-like/specular reflection or refraction (non glossy))
s special case of S (note the lower case) for cases when the ray passes through the surface without changing direction (transparency)

Note

Scattering events only apply to R, T, W, V event types.

## Material Lobes#

Clarisse extends the LPE intermediate event tokens notation by pushing a 4th component for materials such as: <EventTypeScatteringType'MaterialLabel''LobeLabel'>

Label Description
'coat' Identify the coat lobe for Standard (Specular2)/Disney (Clear Coat)/Autodesk Standard Surface (Coat) materials. For example C<R..'coat'><K.'albedo'>
'hair_r' Identify the primary highlight of the Physical Hair material.
'hair_trt' Identify the secondary highlight of the Physical Hair material.
'hair_tt' Identify the transmission highlight of the Physical Hair material.
'hair_glints' Identify the glint of the Physical Hair material.

## Lobes Common Constants#

Constant Label Description
'albedo' Output the albedo of the surface. For example CD<K.'albedo'> to extract the albedo of the diffuse reflection
'roughness' Output the roughness of the surface. For example CG<K.'roughness'> to extract the roughness of the glossy reflection

## Disney Material Constants#

Label Description
'base_color' Output the base color value of the material. For example CM<K.'base_color'> to extract the base color value of the material
'roughness' Output the roughness value of the material
'metalness' Output the metallic value of the material
'specular' Output the specular value of the material

## Autodesk Standard Surface Material Constants#

Label Description
'base_color' Output the base color value of the material. For example CM<K.'base_color'> to extract the base color value of the material
'metalness' Output the metalness value of the material