CameraAlembic#
(Alembic)
- Abstract Class
- Category:
/Camera
- Default object name:
alembic
- Inherits from: ProjectItem > SceneItem > Camera
No corresponding User page.
Description#
Define a camera driven by an alembic file.
Public Attributes#
Type | Name | Visual Hint | Description |
---|---|---|---|
double |
horizontal_field_of_view |
VISUAL_HINT_ANGLE |
Camera horizontal field of view in degrees. Is deducted from focal length and aperture. Linked to aperture. |
double |
vertical_field_of_view |
VISUAL_HINT_ANGLE |
Camera vertical field of view in degrees. Is deducted from focal length and aperture. Linked to aperture. |
double |
focal_length |
VISUAL_HINT_DISTANCE |
Camera focal length. Use this attribute to zoom in and out. Impacts field of view |
double |
horizontal_aperture |
VISUAL_HINT_DISTANCE |
Camera horizontal aperture: size of the camera sensor. Linked to field of view |
double |
vertical_aperture |
VISUAL_HINT_DISTANCE |
Camera vertical aperture: size of the camera sensor. Linked to field of view |
double[2] |
film_offset |
VISUAL_HINT_DISTANCE |
Offset of the camera sensor to the lens. Offsets the frustrum used to compute 3D layers. |
double |
lens_ratio |
VISUAL_HINT_DEFAULT |
Lens squeeze ratio. |
long |
fit_mode |
VISUAL_HINT_DEFAULT |
If set to horizontal, vertical or fill, use a square pixel aspect ratio. Vertical or horizontal aperture is recomputed to fit the target image. |
bool |
enable_dof |
VISUAL_HINT_DEFAULT |
|
double |
f_stop |
VISUAL_HINT_DEFAULT |
Set the focal ratio. This controls the size of the lens. |
double |
focus_distance |
VISUAL_HINT_DISTANCE |
Set the distance at which the focus is done. |
string |
filename |
VISUAL_HINT_FILENAME_OPEN |
File path. |
long |
pivot_mode |
VISUAL_HINT_DEFAULT |
Set the way pivot information is read in the file: using the baked matrix or individual attributes. |
long |
frame |
VISUAL_HINT_DEFAULT |
Defines the value of the frame that will be used to evaluate the mesh. |
long |
anim_frame_count |
VISUAL_HINT_DEFAULT |
Count of frames available in the file to animate the pivot |
long |
deform_frame_count |
VISUAL_HINT_DEFAULT |
Count of frames available in the file to deform the geometry |
long |
frame_offset |
VISUAL_HINT_DEFAULT |
Offset the time. If you set the value to 50 while the animation starts at frame 10, it then starts at frame 60. |
long |
animation_behavior |
VISUAL_HINT_DEFAULT |
Set how the animation will loop. |
bool |
force_animation_range |
VISUAL_HINT_DEFAULT |
|
long[2] |
animation_range |
VISUAL_HINT_DEFAULT |
Start and end of the forced animation. |
long |
deformation_behavior |
VISUAL_HINT_DEFAULT |
Set how the animation will be deformed. |
bool |
force_deformation_range |
VISUAL_HINT_DEFAULT |
|
long[2] |
deformation_range |
VISUAL_HINT_DEFAULT |
Start and end of the forced deformation. |
Inherited Public Attributes#
Type | Name | Visual Hint | Description |
---|---|---|---|
double[3] |
translate |
VISUAL_HINT_DISTANCE |
Set the XYZ position of the item relative to its parent item. |
double[3] |
rotate |
VISUAL_HINT_ANGLE |
Set the XYZ rotation of the item relative to its parent item. |
double[3] |
scale |
VISUAL_HINT_SCALE |
Set the XYZ scaling of the item relative to its parent item. |
double[3] |
shear |
VISUAL_HINT_SCALE |
Set the XYZ shear of the item relative to its parent item. |
long |
rotation_order |
VISUAL_HINT_DEFAULT |
Specify on which order the Euler rotations are composed. By default Clarisse's uses YXZ |
reference (SceneItem ) |
parent |
VISUAL_HINT_DEFAULT |
Set the parent item of the item. |
bool |
inherit_transform |
VISUAL_HINT_DEFAULT |
Does the current object inherits its parent transformation ? |
long |
reference_frame |
VISUAL_HINT_FRAME |
Set the reference frame that defines the base transform and deformation state of the item. This reference is used when computing texture projections or when generating point cloud (in Global Base) on the base geometry. |
object[] (Constraint ) |
constraints |
VISUAL_HINT_DEFAULT |
Stack of constraint operators. Constraints like Target, Point, Orient... are applied to a Scene Item in order to drive the transformation of the item. |
double[3] |
scale_pivot |
VISUAL_HINT_DISTANCE |
Set the coordinates of the scale pivot. |
double[3] |
rotate_pivot |
VISUAL_HINT_DISTANCE |
Set the coordinates of the rotation pivot. |
double[3] |
translate_offset |
VISUAL_HINT_DISTANCE |
Set the XYZ position of the pivot point of the item. |
double[3] |
rotate_offset |
VISUAL_HINT_ANGLE |
Set the XYZ rotation of the pivot point of the item. |
double[3] |
scale_offset |
VISUAL_HINT_SCALE |
Set the XYZ scaling of the pivot point of the item. |
long |
rotation_offset_order |
VISUAL_HINT_DEFAULT |
Set the rotation axis mode. |
bool |
display_visible |
VISUAL_HINT_DEFAULT |
Set whether the item is shown in the 3D View or not. |
bool |
display_pickable |
VISUAL_HINT_DEFAULT |
Set whether the item is pickable in the 3D View or in the Image View. |
long |
display_color |
VISUAL_HINT_DEFAULT |
Set the item color for constant or simple shading display in the 3D View. |
double[3] |
display_custom_color |
VISUAL_HINT_COLOR |
Set the item custom color used for display in the 3D View when the Display Color attribute is set to Custom. |
long |
visibility_mode |
VISUAL_HINT_DEFAULT |
Set how visibility attributes 'Display Visible' and 'Unseen By Renderer' are driven. In Use Project Preferences mode, the mode uses the project preference value. In Override mode, the attributes are set manually. In Use Property mode, the attributes are driven by a property (e.g. Alembic visibility property). |
bool |
enable_motion_blur |
VISUAL_HINT_DEFAULT |
Set whether the renderer will do motion blur on the item or not. |
CID#
class "CameraAlembic" "Camera" {
abstract yes
#version 0.98
icon "../icons/object_icons/camera_abc.iconrc"
doc "Define a camera driven by an alembic file."
attribute_group "camera" {
angle "horizontal_field_of_view" {
doc "Camera horizontal field of view in degrees. Is deducted from focal length and aperture. Linked to aperture."
animatable yes
numeric_range yes 0.01 179.99
ui_range yes 0.01 179.99
read_only yes
value 39.5977527090599
}
angle "vertical_field_of_view" {
doc "Camera vertical field of view in degrees. Is deducted from focal length and aperture. Linked to aperture."
animatable yes
numeric_range yes 0.01 179.99
ui_range yes 0.01 179.99
read_only yes
value 26.9914665615984
}
distance "focal_length" {
doc "Camera focal length. Use this attribute to zoom in and out. Impacts field of view"
animatable yes
numeric_range yes 1e-06 3.402823e+38
ui_range yes 0.001 1
read_only yes
value 0.05
}
}
attribute_group "camera>film_back" {
collapsed yes
distance "horizontal_aperture" {
doc "Camera horizontal aperture: size of the camera sensor. Linked to field of view"
animatable yes
numeric_range yes 1e-06 3.402823e+38
ui_range yes 0.001 1
read_only yes
value 0.036
}
distance "vertical_aperture" {
doc "Camera vertical aperture: size of the camera sensor. Linked to field of view"
animatable yes
numeric_range yes 1e-06 3.402823e+38
ui_range yes 0.001 1
read_only yes
value 0.024
}
distance[2] "film_offset" {
doc "Offset of the camera sensor to the lens. Offsets the frustrum used to compute 3D layers."
numeric_range yes -0.1 0.1
ui_range yes -0.01 0.01
read_only yes
value 0.0 0.0
}
double "lens_ratio" {
doc "Lens squeeze ratio."
numeric_range yes 0.1 10
ui_range yes 0.1 10
read_only yes
value 1
}
long "fit_mode" {
doc "If set to horizontal, vertical or fill, use a square pixel aspect ratio. Vertical or horizontal aperture is recomputed to fit the target image."
preset "Horizontal" "0"
preset "Vertical" "1"
preset "Remap" "2"
preset "Fill" "3"
value 0
}
double[4] "overscan" {
hidden yes
numeric_range yes 0.0 10000
ui_range yes 0.0 10000
read_only yes
value 1 0.0 0.0 0.0
}
long "visibility_type" {
private yes
dg_active no
read_only yes
value 0
}
double[2] "visibility_range" {
doc "Time range of the visibility property."
private yes
saveable no
dg_active no
read_only yes
value 0.0 0.0
}
}
attribute_group "camera>depth_of_field" {
collapsed yes
bool "enable_dof" {
animatable yes
value no
}
double "f_stop" {
doc "Set the focal ratio. This controls the size of the lens."
animatable yes
numeric_range yes 0.01 1000000
ui_range yes 1 64
read_only yes
value 5.6
}
distance "focus_distance" {
doc "Set the distance at which the focus is done."
animatable yes
numeric_range yes 0.0 1000000
ui_range yes 0.0 1000
read_only yes
value 5
}
}
attribute_group "alembic" {
list<filename_open> "filename" {
doc "File path."
extension "abc"
saveable no
value ""
}
list<string> "filename_sys" {
hidden yes
value ""
}
string "object_name" {
doc "Object path in file."
hidden yes
value ""
}
bool "valid_data" {
doc "this attribute stores the state of the object for a given filename/object name: when using $F in the filename it can change"
private yes
saveable no
value yes
}
list<long> "data_hash_key_timestamp" {
doc "Files modificiation times."
private yes
value <empty>
}
}
attribute_group "alembic>playback" {
collapsed yes
long "pivot_mode" {
doc "Set the way pivot information is read in the file: using the baked matrix or individual attributes."
preset "Use Matrix" "0"
preset "Use Attributes" "1"
value 0
}
long "frame" {
doc "Defines the value of the frame that will be used to evaluate the mesh."
value[] 0
expression "F"
}
long "anim_frame_count" {
doc "Count of frames available in the file to animate the pivot"
dg_active no
read_only yes
value 1
}
long "deform_frame_count" {
doc "Count of frames available in the file to deform the geometry"
read_only yes
value 1
}
long "frame_offset" {
doc "Offset the time. If you set the value to 50 while the animation starts at frame 10, it then starts at frame 60."
animatable yes
ui_range yes -1000 1000
value 0
}
double "current_anim_time" {
doc "Time currently used. Attribute is set after time change"
private yes
saveable no
dg_active no
value 0.0
}
double "current_deform_time" {
doc "Time currently used. Attribute is set after time change"
private yes
saveable no
dg_active no
value 0.0
}
double[16] "base_matrix" {
doc "Base transformation matrix."
private yes
dg_active no
value 1 0.0 0.0 0.0 0.0 1 0.0 0.0 0.0 0.0 1 0.0 0.0 0.0 0.0 1
}
double[2] "anim_range" {
doc "Start and end time of the animation."
private yes
value 0.0 0.0
}
double[2] "deform_range" {
doc "Start and end time of the deformation."
private yes
value 0.0 0.0
}
long "animation_behavior" {
doc "Set how the animation will loop."
preset "Hold" "0"
preset "Repeat" "1"
value 0
}
bool "force_animation_range" {
value no
}
long[2] "animation_range" {
doc "Start and end of the forced animation."
read_only yes
value 0 50
}
long "deformation_behavior" {
doc "Set how the animation will be deformed."
preset "Hold" "0"
preset "Repeat" "1"
value 0
}
bool "force_deformation_range" {
value no
}
long[2] "deformation_range" {
doc "Start and end of the forced deformation."
read_only yes
value 0 50
}
}
}