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CameraPanoramic

CameraPanoramic#

(Panoramic)

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Description#

Define a 360 camera.

Public Attributes#

Type Name Visual Hint Description
double horizontal_field_of_view VISUAL_HINT_ANGLE Horizontal field of view value in degrees
double vertical_field_of_view VISUAL_HINT_ANGLE Vertical field of view value in degrees.
long stereoscopic_mode VISUAL_HINT_DEFAULT Center is a standard panoramic camera. Side By Side renders on the same image the left eye on the left and the right one on the right. Over Under (R/L) (respectively Over Under (L/R)) renders the right (respectively left) eye on the the top and the other one on the bottom of the image. Left Eye (respectively Right Eye) renders only the left (respectively right) eye on the image.
double eye_separation_distance VISUAL_HINT_DISTANCE Set the distance between the eyes.
long parallax_mode VISUAL_HINT_DEFAULT The Off-Axis option allows you to choose a zero parallax distance.
double parallax_distance VISUAL_HINT_DISTANCE Set the zero parallax distance.
reference (SceneItem) parallax_object VISUAL_HINT_DEFAULT Use the input object to compute the parallax distance. If none then parallax_distance is used. The parallax can't be bigger than the eye separation, if this is the case the value will be clamped.

Inherited Public Attributes#

Type Name Visual Hint Description
double[3] translate VISUAL_HINT_DISTANCE Set the XYZ position of the item relative to its parent item.
double[3] rotate VISUAL_HINT_ANGLE Set the XYZ rotation of the item relative to its parent item.
double[3] scale VISUAL_HINT_SCALE Set the XYZ scaling of the item relative to its parent item.
double[3] shear VISUAL_HINT_SCALE Set the XYZ shear of the item relative to its parent item.
long rotation_order VISUAL_HINT_DEFAULT Specify on which order the Euler rotations are composed. By default Clarisse's uses YXZ
reference (SceneItem) parent VISUAL_HINT_DEFAULT Set the parent item of the item.
bool inherit_transform VISUAL_HINT_DEFAULT Does the current object inherits its parent transformation ?
long reference_frame VISUAL_HINT_FRAME Set the reference frame that defines the base transform and deformation state of the item. This reference is used when computing texture projections or when generating point cloud (in Global Base) on the base geometry.
object[] (Constraint) constraints VISUAL_HINT_DEFAULT Stack of constraint operators. Constraints like Target, Point, Orient... are applied to a Scene Item in order to drive the transformation of the item.
double[3] scale_pivot VISUAL_HINT_DISTANCE Set the coordinates of the scale pivot.
double[3] rotate_pivot VISUAL_HINT_DISTANCE Set the coordinates of the rotation pivot.
double[3] translate_offset VISUAL_HINT_DISTANCE Set the XYZ position of the pivot point of the item.
double[3] rotate_offset VISUAL_HINT_ANGLE Set the XYZ rotation of the pivot point of the item.
double[3] scale_offset VISUAL_HINT_SCALE Set the XYZ scaling of the pivot point of the item.
long rotation_offset_order VISUAL_HINT_DEFAULT Set the rotation axis mode.
bool display_visible VISUAL_HINT_DEFAULT Set whether the item is shown in the 3D View or not.
bool display_pickable VISUAL_HINT_DEFAULT Set whether the item is pickable in the 3D View or in the Image View.
long display_color VISUAL_HINT_DEFAULT Set the item color for constant or simple shading display in the 3D View.
double[3] display_custom_color VISUAL_HINT_COLOR Set the item custom color used for display in the 3D View when the Display Color attribute is set to Custom.
bool enable_motion_blur VISUAL_HINT_DEFAULT Set whether the renderer will do motion blur on the item or not.

CID#

class "CameraPanoramic" "Camera" {
    #version 0.9
    icon "../icons/object_icons/camera_panoramic.iconrc"
    doc "Define a 360 camera."
    attribute_group "camera" {
        angle "horizontal_field_of_view" {
            doc "Horizontal field of view value in degrees"
            animatable yes
            numeric_range yes 0.01 360
            ui_range yes 0.01 360
            value 360
        }
        angle "vertical_field_of_view" {
            doc "Vertical field of view value in degrees."
            animatable yes
            numeric_range yes 0.01 180
            ui_range yes 0.01 180
            value 180
        }
    }
    attribute_group "camera>stereoscopy" {
        collapsed yes
        long "stereoscopic_mode" {
            doc "Center is a standard panoramic camera. Side By Side renders on the same image the left eye on the left and the right one on the right. Over Under (R/L) (respectively Over Under (L/R)) renders the right (respectively left) eye on the the top and the other one on the bottom of the image. Left Eye (respectively Right Eye) renders only the left (respectively right) eye on the image."
            preset "Center" "0"
            preset "Side By Side" "1"
            preset "Over Under (R/L)" "2"
            preset "Over Under (L/R)" "3"
            preset "Left Eye" "4"
            preset "Right Eye" "5"
            value 0
        }
        distance "eye_separation_distance" {
            doc "Set the distance between the eyes."
            animatable yes
            numeric_range yes 1e-05 1.79769313486232e+308
            ui_range yes 1e-05 0.1
            read_only yes
            value 0.065
        }
        long "projection_master_eye" {
            hidden yes
            value 0
        }
    }
    attribute_group "camera>stereoscopy>parallax" {
        collapsed yes
        long "parallax_mode" {
            doc "The Off-Axis option allows you to choose a zero parallax distance."
            read_only yes
            preset "Parallel" "0"
            preset "Off-Axis" "2"
            value 0
        }
        distance "parallax_distance" {
            doc "Set the zero parallax distance."
            animatable yes
            numeric_range yes 0.0 1.79769313486232e+308
            ui_range yes 0.0 1000
            read_only yes
            value 1
        }
        reference "parallax_object" {
            doc "Use the input object to compute the parallax distance. If none then parallax_distance is used. The parallax can\'t be bigger than the eye separation, if this is the case the value will be clamped."
            filter "SceneItem"
            input "motion_translate"
            read_only yes
            value ""
        }
    }
}