CameraPanoramic#
(Panoramic)
- Category:
/Camera
- Default object name:
panoramic
- Inherits from: ProjectItem > SceneItem > Camera
Description#
Define a 360 camera.
Public Attributes#
Type | Name | Visual Hint | Description |
---|---|---|---|
double |
horizontal_field_of_view |
VISUAL_HINT_ANGLE |
Horizontal field of view value in degrees |
double |
vertical_field_of_view |
VISUAL_HINT_ANGLE |
Vertical field of view value in degrees. |
long |
stereoscopic_mode |
VISUAL_HINT_DEFAULT |
Center is a standard panoramic camera. Side By Side renders on the same image the left eye on the left and the right one on the right. Over Under (R/L) (respectively Over Under (L/R)) renders the right (respectively left) eye on the the top and the other one on the bottom of the image. Left Eye (respectively Right Eye) renders only the left (respectively right) eye on the image. |
double |
eye_separation_distance |
VISUAL_HINT_DISTANCE |
Set the distance between the eyes. |
long |
parallax_mode |
VISUAL_HINT_DEFAULT |
The Off-Axis option allows you to choose a zero parallax distance. |
double |
parallax_distance |
VISUAL_HINT_DISTANCE |
Set the zero parallax distance. |
reference (SceneItem ) |
parallax_object |
VISUAL_HINT_DEFAULT |
Use the input object to compute the parallax distance. If none then parallax_distance is used. The parallax can't be bigger than the eye separation, if this is the case the value will be clamped. |
Inherited Public Attributes#
Type | Name | Visual Hint | Description |
---|---|---|---|
double[3] |
translate |
VISUAL_HINT_DISTANCE |
Set the XYZ position of the item relative to its parent item. |
double[3] |
rotate |
VISUAL_HINT_ANGLE |
Set the XYZ rotation of the item relative to its parent item. |
double[3] |
scale |
VISUAL_HINT_SCALE |
Set the XYZ scaling of the item relative to its parent item. |
double[3] |
shear |
VISUAL_HINT_SCALE |
Set the XYZ shear of the item relative to its parent item. |
long |
rotation_order |
VISUAL_HINT_DEFAULT |
Specify on which order the Euler rotations are composed. By default Clarisse's uses YXZ |
reference (SceneItem ) |
parent |
VISUAL_HINT_DEFAULT |
Set the parent item of the item. |
bool |
inherit_transform |
VISUAL_HINT_DEFAULT |
Does the current object inherits its parent transformation ? |
long |
reference_frame |
VISUAL_HINT_FRAME |
Set the reference frame that defines the base transform and deformation state of the item. This reference is used when computing texture projections or when generating point cloud (in Global Base) on the base geometry. |
object[] (Constraint ) |
constraints |
VISUAL_HINT_DEFAULT |
Stack of constraint operators. Constraints like Target, Point, Orient... are applied to a Scene Item in order to drive the transformation of the item. |
double[3] |
scale_pivot |
VISUAL_HINT_DISTANCE |
Set the coordinates of the scale pivot. |
double[3] |
rotate_pivot |
VISUAL_HINT_DISTANCE |
Set the coordinates of the rotation pivot. |
double[3] |
translate_offset |
VISUAL_HINT_DISTANCE |
Set the XYZ position of the pivot point of the item. |
double[3] |
rotate_offset |
VISUAL_HINT_ANGLE |
Set the XYZ rotation of the pivot point of the item. |
double[3] |
scale_offset |
VISUAL_HINT_SCALE |
Set the XYZ scaling of the pivot point of the item. |
long |
rotation_offset_order |
VISUAL_HINT_DEFAULT |
Set the rotation axis mode. |
bool |
display_visible |
VISUAL_HINT_DEFAULT |
Set whether the item is shown in the 3D View or not. |
bool |
display_pickable |
VISUAL_HINT_DEFAULT |
Set whether the item is pickable in the 3D View or in the Image View. |
long |
display_color |
VISUAL_HINT_DEFAULT |
Set the item color for constant or simple shading display in the 3D View. |
double[3] |
display_custom_color |
VISUAL_HINT_COLOR |
Set the item custom color used for display in the 3D View when the Display Color attribute is set to Custom. |
bool |
enable_motion_blur |
VISUAL_HINT_DEFAULT |
Set whether the renderer will do motion blur on the item or not. |
CID#
class "CameraPanoramic" "Camera" {
#version 0.9
icon "../icons/object_icons/camera_panoramic.iconrc"
doc "Define a 360 camera."
attribute_group "camera" {
angle "horizontal_field_of_view" {
doc "Horizontal field of view value in degrees"
animatable yes
numeric_range yes 0.01 360
ui_range yes 0.01 360
value 360
}
angle "vertical_field_of_view" {
doc "Vertical field of view value in degrees."
animatable yes
numeric_range yes 0.01 180
ui_range yes 0.01 180
value 180
}
}
attribute_group "camera>stereoscopy" {
collapsed yes
long "stereoscopic_mode" {
doc "Center is a standard panoramic camera. Side By Side renders on the same image the left eye on the left and the right one on the right. Over Under (R/L) (respectively Over Under (L/R)) renders the right (respectively left) eye on the the top and the other one on the bottom of the image. Left Eye (respectively Right Eye) renders only the left (respectively right) eye on the image."
preset "Center" "0"
preset "Side By Side" "1"
preset "Over Under (R/L)" "2"
preset "Over Under (L/R)" "3"
preset "Left Eye" "4"
preset "Right Eye" "5"
value 0
}
distance "eye_separation_distance" {
doc "Set the distance between the eyes."
animatable yes
numeric_range yes 1e-05 1.79769313486232e+308
ui_range yes 1e-05 0.1
read_only yes
value 0.065
}
long "projection_master_eye" {
hidden yes
value 0
}
}
attribute_group "camera>stereoscopy>parallax" {
collapsed yes
long "parallax_mode" {
doc "The Off-Axis option allows you to choose a zero parallax distance."
read_only yes
preset "Parallel" "0"
preset "Off-Axis" "2"
value 0
}
distance "parallax_distance" {
doc "Set the zero parallax distance."
animatable yes
numeric_range yes 0.0 1.79769313486232e+308
ui_range yes 0.0 1000
read_only yes
value 1
}
reference "parallax_object" {
doc "Use the input object to compute the parallax distance. If none then parallax_distance is used. The parallax can\'t be bigger than the eye separation, if this is the case the value will be clamped."
filter "SceneItem"
input "motion_translate"
read_only yes
value ""
}
}
}