CameraUsd#
(Usd)
- Abstract Class
- Category:
/Camera
- Default object name:
usd
- Inherits from: ProjectItem > SceneItem > Camera
No corresponding User page.
Description#
Define a camera driven by a USD stage.
Public Attributes#
Type | Name | Visual Hint | Description |
---|---|---|---|
string |
prim_path |
VISUAL_HINT_DEFAULT |
Prim path in the USD stage. |
string |
purpose |
VISUAL_HINT_DEFAULT |
Purpose of this prim. |
long |
frame |
VISUAL_HINT_FRAME |
Define the frame value used to evaluate the geometry. |
long |
frame_offset |
VISUAL_HINT_FRAME |
Define the frame offset. Example: if the frame offset is 50 while the animation starts at frame 10, then it will start at frame 60. |
long |
animation_behavior |
VISUAL_HINT_DEFAULT |
Define the animation loop behavior. |
bool |
force_animation_range |
VISUAL_HINT_DEFAULT |
Enable the defined animation range, used to override the object's original animation range. |
long[2] |
animation_range |
VISUAL_HINT_FRAME |
Start and end frames for the animation. |
double |
horizontal_field_of_view |
VISUAL_HINT_ANGLE |
Camera horizontal field of view in degrees. Is deducted from focal length and aperture. Linked to aperture. |
double |
vertical_field_of_view |
VISUAL_HINT_ANGLE |
Camera vertical field of view in degrees. Is deducted from focal length and aperture. Linked to aperture. |
double |
focal_length |
VISUAL_HINT_DISTANCE |
Camera focal length. Use this attribute to zoom in and out. Impacts field of view |
double |
horizontal_aperture |
VISUAL_HINT_DISTANCE |
Camera horizontal aperture: size of the camera sensor. Linked to field of view |
double |
vertical_aperture |
VISUAL_HINT_DISTANCE |
Camera vertical aperture: size of the camera sensor. Linked to field of view |
double[2] |
film_offset |
VISUAL_HINT_DISTANCE |
Offset of the camera sensor to the lens. Offsets the frustrum used to compute 3D layers. |
long |
fit_mode |
VISUAL_HINT_DEFAULT |
If set to horizontal, vertical or fill, use a square pixel aspect ratio. Vertical or horizontal aperture is recomputed to fit the target image. |
bool |
enable_dof |
VISUAL_HINT_DEFAULT |
|
double |
f_stop |
VISUAL_HINT_DEFAULT |
Set the focal ratio. This controls the size of the lens. |
double |
focus_distance |
VISUAL_HINT_DISTANCE |
Set the distance at which the focus is done. |
Inherited Public Attributes#
Type | Name | Visual Hint | Description |
---|---|---|---|
double[3] |
translate |
VISUAL_HINT_DISTANCE |
Set the XYZ position of the item relative to its parent item. |
double[3] |
rotate |
VISUAL_HINT_ANGLE |
Set the XYZ rotation of the item relative to its parent item. |
double[3] |
scale |
VISUAL_HINT_SCALE |
Set the XYZ scaling of the item relative to its parent item. |
double[3] |
shear |
VISUAL_HINT_SCALE |
Set the XYZ shear of the item relative to its parent item. |
long |
rotation_order |
VISUAL_HINT_DEFAULT |
Specify on which order the Euler rotations are composed. By default Clarisse's uses YXZ |
reference (SceneItem ) |
parent |
VISUAL_HINT_DEFAULT |
Set the parent item of the item. |
bool |
inherit_transform |
VISUAL_HINT_DEFAULT |
Does the current object inherits its parent transformation ? |
long |
reference_frame |
VISUAL_HINT_FRAME |
Set the reference frame that defines the base transform and deformation state of the item. This reference is used when computing texture projections or when generating point cloud (in Global Base) on the base geometry. |
object[] (Constraint ) |
constraints |
VISUAL_HINT_DEFAULT |
Stack of constraint operators. Constraints like Target, Point, Orient... are applied to a Scene Item in order to drive the transformation of the item. |
double[3] |
scale_pivot |
VISUAL_HINT_DISTANCE |
Set the coordinates of the scale pivot. |
double[3] |
rotate_pivot |
VISUAL_HINT_DISTANCE |
Set the coordinates of the rotation pivot. |
double[3] |
translate_offset |
VISUAL_HINT_DISTANCE |
Set the XYZ position of the pivot point of the item. |
double[3] |
rotate_offset |
VISUAL_HINT_ANGLE |
Set the XYZ rotation of the pivot point of the item. |
double[3] |
scale_offset |
VISUAL_HINT_SCALE |
Set the XYZ scaling of the pivot point of the item. |
long |
rotation_offset_order |
VISUAL_HINT_DEFAULT |
Set the rotation axis mode. |
bool |
display_visible |
VISUAL_HINT_DEFAULT |
Set whether the item is shown in the 3D View or not. |
bool |
display_pickable |
VISUAL_HINT_DEFAULT |
Set whether the item is pickable in the 3D View or in the Image View. |
long |
display_color |
VISUAL_HINT_DEFAULT |
Set the item color for constant or simple shading display in the 3D View. |
double[3] |
display_custom_color |
VISUAL_HINT_COLOR |
Set the item custom color used for display in the 3D View when the Display Color attribute is set to Custom. |
bool |
enable_motion_blur |
VISUAL_HINT_DEFAULT |
Set whether the renderer will do motion blur on the item or not. |
CID#
class "CameraUsd" "Camera" {
abstract yes
#version 1
icon "./icons/camera_usd.iconrc"
doc "Define a camera driven by a USD stage."
bool "purpose_selected" {
output "geometry"
private yes
saveable no
value yes
}
string "session_layer" {
private yes
value ""
}
attribute_group "USD" {
list<filename_open> "filename" {
doc "The filename that were used to create the stage from which this object is referenced."
private yes
dg_active no
read_only yes
value <empty>
}
string "prim_path" {
doc "Prim path in the USD stage."
dg_active no
read_only yes
value ""
}
string "purpose" {
doc "Purpose of this prim."
saveable no
dg_active no
read_only yes
value "default"
}
long "stage_id" {
private yes
saveable no
dg_active no
read_only yes
value -1
}
}
attribute_group "USD>playback" {
collapsed yes
frame "frame" {
doc "Define the frame value used to evaluate the geometry."
animatable yes
value 0
}
frame "frame_offset" {
doc "Define the frame offset. Example: if the frame offset is 50 while the animation starts at frame 10, then it will start at frame 60."
animatable yes
value 0
}
long "animation_behavior" {
doc "Define the animation loop behavior."
preset "Hold" "0"
preset "Repeat" "1"
value 0
}
bool "force_animation_range" {
doc "Enable the defined animation range, used to override the object\'s original animation range."
value no
}
frame[2] "animation_range" {
doc "Start and end frames for the animation."
read_only yes
value 0 50
}
double "time_offset" {
private yes
saveable no
read_only yes
value 0.0
}
}
attribute_group "camera" {
angle "horizontal_field_of_view" {
doc "Camera horizontal field of view in degrees. Is deducted from focal length and aperture. Linked to aperture."
numeric_range yes 0.01 179.99
ui_range yes 0.01 179.99
read_only yes
value 45.24
}
angle "vertical_field_of_view" {
doc "Camera vertical field of view in degrees. Is deducted from focal length and aperture. Linked to aperture."
numeric_range yes 0.01 179.99
ui_range yes 0.01 179.99
read_only yes
value 37.5
}
distance "focal_length" {
doc "Camera focal length. Use this attribute to zoom in and out. Impacts field of view"
numeric_range yes 1e-06 3.402823e+38
ui_range yes 0.001 1
read_only yes
value 0.05
}
}
attribute_group "camera>film_back" {
collapsed yes
distance "horizontal_aperture" {
doc "Camera horizontal aperture: size of the camera sensor. Linked to field of view"
numeric_range yes 1e-06 3.402823e+38
ui_range yes 0.001 1
read_only yes
value 0.036
}
distance "vertical_aperture" {
doc "Camera vertical aperture: size of the camera sensor. Linked to field of view"
numeric_range yes 1e-06 3.402823e+38
ui_range yes 0.001 1
read_only yes
value 0.024
}
distance[2] "film_offset" {
doc "Offset of the camera sensor to the lens. Offsets the frustrum used to compute 3D layers."
numeric_range yes -0.1 0.1
ui_range yes -0.01 0.01
read_only yes
value 0.0 0.0
}
double "lens_ratio" {
doc "Lens squeeze ratio."
hidden yes
saveable no
value 1
}
long "fit_mode" {
doc "If set to horizontal, vertical or fill, use a square pixel aspect ratio. Vertical or horizontal aperture is recomputed to fit the target image."
preset "Horizontal" "0"
preset "Vertical" "1"
preset "Remap" "2"
preset "Fill" "3"
value 0
}
double[4] "overscan" {
hidden yes
numeric_range yes 0.0 10000
ui_range yes 0.0 10000
read_only yes
value 1 0.0 0.0 0.0
}
}
attribute_group "camera>depth_of_field" {
collapsed yes
bool "enable_dof" {
animatable yes
value no
}
double "f_stop" {
doc "Set the focal ratio. This controls the size of the lens."
animatable yes
numeric_range yes 0.01 1000000
ui_range yes 0.01 64
read_only yes
value 5.6
}
distance "focus_distance" {
doc "Set the distance at which the focus is done."
animatable yes
numeric_range yes 0.0 1000000
ui_range yes 0.0 1000
read_only yes
value 5
}
reference "focus_object" {
doc "Use the input object to compute the focus distance. If none then focus_distance is used."
filter "SceneItem"
hidden yes
read_only yes
value ""
}
}
attribute_group "USD>variant_sets" {
collapsed yes
}
}