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GeometryAbcFur

GeometryAbcFur#

(Abc Fur)

No corresponding User page.

Description#

Fur curves import

Public Attributes#

Type Name Visual Hint Description
string filename VISUAL_HINT_FILENAME_OPEN Geometry file name
long end_points VISUAL_HINT_DEFAULT Define how to use the end points: Geometry uses the end points as actual curve points; Tangent uses the end points as control points to compute tangents, and they are not rendered.
long pivot_mode VISUAL_HINT_DEFAULT Set the way pivot information is read in the file: using the baked matrix or individual attributes.
long frame VISUAL_HINT_DEFAULT Defines the value of the frame that will be used to evaluate the mesh.
long anim_frame_count VISUAL_HINT_DEFAULT Count of frames available in the file to animate the pivot
long deform_frame_count VISUAL_HINT_DEFAULT Count of frames available in the file to deform the geometry
long frame_offset VISUAL_HINT_FRAME Offset the ABC time. If you set the value to 50 while the animation in the ABC starts at frame 10, it then starts at frame 60.
long animation_behavior VISUAL_HINT_DEFAULT Set how the animation will loop.
bool force_animation_range VISUAL_HINT_DEFAULT
long[2] animation_range VISUAL_HINT_DEFAULT Start and end of the forced animation.
long deformation_behavior VISUAL_HINT_DEFAULT Set how the animation will be deformed.
bool force_deformation_range VISUAL_HINT_DEFAULT
long[2] deformation_range VISUAL_HINT_DEFAULT Start and end of the forced deformation.
long motion_blur_mode VISUAL_HINT_DEFAULT Specify which data is used to compute motion blur. Read Velocities (distance per second): read velocities from file and interpret them as distance units per second. Read Velocities (distance per frame): read velocities from file and interpret them as distance units per frame. Compute Velocities: compute velocities from actual geometric positions. Use Sub Positions: use sub-frame geometric positions, providing more accurate results at the expense of more memory usage.

Inherited Public Attributes#

Type Name Visual Hint Description
double[3] translate VISUAL_HINT_DISTANCE Set the XYZ position of the item relative to its parent item.
double[3] rotate VISUAL_HINT_ANGLE Set the XYZ rotation of the item relative to its parent item.
double[3] scale VISUAL_HINT_SCALE Set the XYZ scaling of the item relative to its parent item.
double[3] shear VISUAL_HINT_SCALE Set the XYZ shear of the item relative to its parent item.
long rotation_order VISUAL_HINT_DEFAULT Specify on which order the Euler rotations are composed. By default Clarisse's uses YXZ
reference (SceneItem) parent VISUAL_HINT_DEFAULT Set the parent item of the item.
bool inherit_transform VISUAL_HINT_DEFAULT Does the current object inherits its parent transformation ?
long reference_frame VISUAL_HINT_FRAME Set the reference frame that defines the base transform and deformation state of the item. This reference is used when computing texture projections or when generating point cloud (in Global Base) on the base geometry.
object[] (Constraint) constraints VISUAL_HINT_DEFAULT Stack of constraint operators. Constraints like Target, Point, Orient... are applied to a Scene Item in order to drive the transformation of the item.
double[3] scale_pivot VISUAL_HINT_DISTANCE Set the coordinates of the scale pivot.
double[3] rotate_pivot VISUAL_HINT_DISTANCE Set the coordinates of the rotation pivot.
double[3] translate_offset VISUAL_HINT_DISTANCE Set the XYZ position of the pivot point of the item.
double[3] rotate_offset VISUAL_HINT_ANGLE Set the XYZ rotation of the pivot point of the item.
double[3] scale_offset VISUAL_HINT_SCALE Set the XYZ scaling of the pivot point of the item.
long rotation_offset_order VISUAL_HINT_DEFAULT Set the rotation axis mode.
bool display_visible VISUAL_HINT_DEFAULT Set whether the item is shown in the 3D View or not.
bool display_pickable VISUAL_HINT_DEFAULT Set whether the item is pickable in the 3D View or in the Image View.
long display_color VISUAL_HINT_DEFAULT Set the item color for constant or simple shading display in the 3D View.
double[3] display_custom_color VISUAL_HINT_COLOR Set the item custom color used for display in the 3D View when the Display Color attribute is set to Custom.
long visibility_mode VISUAL_HINT_DEFAULT Set how visibility attributes 'Display Visible' and 'Unseen By Renderer' are driven. In Use Project Preferences mode, the mode uses the project preference value. In Override mode, the attributes are set manually. In Use Property mode, the attributes are driven by a property (e.g. Alembic visibility property).
bool enable_motion_blur VISUAL_HINT_DEFAULT Set whether the renderer will do motion blur on the item or not.
long display_mode VISUAL_HINT_DEFAULT Define how the object is displayed in the 3D View.
long highlight_mode VISUAL_HINT_DEFAULT Define how the object is highlighted in the 3D View when selected.
reference (Material) override_material VISUAL_HINT_DEFAULT Setting a material here will set the specified material to all elements of the scene object. Ex: all shading groups of a geometry will have the same material. Ex: all elements of a combiner or a scatterer will have the same material.
bool matte_object VISUAL_HINT_DEFAULT Switch the object to 2D matte mode.
double[3] matte_color VISUAL_HINT_COLOR Set the color of the object in matte mode.
double matte_alpha VISUAL_HINT_PERCENTAGE Set the opacity of the object in matte mode. When the matte alpha is less than 100%, the object creates a hole in the layer as no transparency is evaluated.
long custom_id VISUAL_HINT_DEFAULT
double raytrace_offset VISUAL_HINT_DISTANCE Set the minimum distance for raytracing visibility. If the ray hit point distance from the ray source position is smaller than this value, then the geometry is not seen. Note: this attribute is used to prevent self intersection artifacts.
string shading_variables VISUAL_HINT_SCRIPT
bool unseen_by_renderer VISUAL_HINT_DEFAULT Set whether the object is hidden from the renderer or not.
bool unseen_by_camera VISUAL_HINT_DEFAULT Set whether the object is hidden from the camera (primary rays) or not.
bool unseen_by_rays VISUAL_HINT_DEFAULT Set whether the object is hidden from the raytraced shading effects like reflection/refraction (secondary rays) or not.
bool unseen_by_reflections VISUAL_HINT_DEFAULT Set whether the object is hidden from reflections or not.
bool unseen_by_refractions VISUAL_HINT_DEFAULT Set whether the object is hidden from refractions or not.
bool unseen_by_gi VISUAL_HINT_DEFAULT Set whether the object is hidden from global illumination or not.
bool unseen_by_sss VISUAL_HINT_DEFAULT Set whether the object is hidden from sub-surface scattering or not.
bool cast_shadows VISUAL_HINT_DEFAULT Set whether the object casts shadows or not.
bool receive_shadows VISUAL_HINT_DEFAULT Set whether the object receives cast shadows or not.
bool receive_self_shadows VISUAL_HINT_DEFAULT Set whether the object receives self shadows or not.
reference (Group) lights VISUAL_HINT_GROUP Specify the group of lights that illuminate this object. By default, scene objects are lit using the lights gathered by the 3D layer.
object[] (Deformer) deformers VISUAL_HINT_DEFAULT List of deformation that will be applied on the geometry.
double smoothing_approximation VISUAL_HINT_PERCENTAGE Controls how much the smoothing must be approximated during the shading. This influences the origin of secondary rays casted from the surface. A value of 0% corresponds to the position that has been found during the raytracing and a value of 100% corresponds to the theoretical position on the smoothed surface.
double decimate VISUAL_HINT_PERCENTAGE Set the decimation amount.
long shape VISUAL_HINT_DEFAULT Specify how hair are rendered.
double flatness VISUAL_HINT_PERCENTAGE Flatness of the hair. A value of 1 creates round hair, a value of 0 creates flat hair.
long radius_values VISUAL_HINT_DEFAULT Override radius values stored in the geometry by the one set below.
double base_radius VISUAL_HINT_DISTANCE Radius of the hair at its base.
double tip_radius VISUAL_HINT_DISTANCE Radius of the hair at its tip.
double radius_multiplier VISUAL_HINT_PERCENTAGE Hair radius is multiplied by this value.
bool use_normal_map VISUAL_HINT_DEFAULT Set whether ribbons should be oriented according to the first available normal map. When disabled, the ribbons are facing the camera.

CID#

class "GeometryAbcFur" "GeometryFur" {
    abstract yes
    #version 0.99
    icon "../icons/object_icons/geometry_fur_abc.iconrc"
    doc "Fur curves import"
    attribute_group "alembic" {
        list<filename_open> "filename" {
            doc "Geometry file name"
            extension "abc"
            saveable no
            value ""
        }
        list<string> "filename_sys" {
            hidden yes
            value ""
        }
        string "object_name" {
            doc "Object path in file"
            hidden yes
            value ""
        }
        bool "valid_data" {
            doc "this attribute stores the state of the object for a given filename/object name: when using $F in the filename it can change"
            private yes
            saveable no
            value yes
        }
        string "base_data_hash_key" {
            private yes
            dg_active no
            value ""
        }
        string "data_hash_key" {
            private yes
            dg_active no
            value ""
        }
        string "properties_hash_key" {
            private yes
            dg_active no
            value ""
        }
        list<long> "data_hash_key_timestamp" {
            doc "Files modificiation times."
            private yes
            value <empty>
        }
    }
    attribute_group "geometry" {
        long "end_points" {
            doc "Define how to use the end points: Geometry uses the end points as actual curve points; Tangent uses the end points as control points to compute tangents, and they are not rendered."
            output "geometry"
            preset "Geometry" "0"
            preset "Tangent" "1"
            value 0
        }
    }
    attribute_group "alembic>playback" {
        collapsed yes
        long "pivot_mode" {
            doc "Set the way pivot information is read in the file: using the baked matrix or individual attributes."
            preset "Use Matrix" "0"
            preset "Use Attributes" "1"
            value 0
        }
        long "frame" {
            doc "Defines the value of the frame that will be used to evaluate the mesh."
            animatable yes
            value[] 0
            expression "F"
        }
        long "deformation_type" {
            hidden yes
            dg_active no
            read_only yes
            value 0
        }
        long "anim_frame_count" {
            doc "Count of frames available in the file to animate the pivot"
            dg_active no
            read_only yes
            value 1
        }
        long "deform_frame_count" {
            doc "Count of frames available in the file to deform the geometry"
            read_only yes
            value 1
        }
        frame "frame_offset" {
            doc "Offset the ABC time. If you set the value to 50 while the animation in the ABC starts at frame 10, it then starts at frame 60."
            value 0
        }
        double "current_anim_time" {
            doc "Time currently used. Attribute is set after time change"
            private yes
            saveable no
            dg_active no
            value 0.0
        }
        double[16] "base_matrix" {
            doc "Base transformation matrix."
            private yes
            dg_active no
            value 1 0.0 0.0 0.0 0.0 1 0.0 0.0 0.0 0.0 1 0.0 0.0 0.0 0.0 1
        }
        double[2] "anim_range" {
            doc "Start and end time of the animation."
            private yes
            value 0.0 0.0
        }
        double[2] "deform_range" {
            doc "Start and end time of the deformation."
            private yes
            value 0.0 0.0
        }
        long "animation_behavior" {
            doc "Set how the animation will loop."
            preset "Hold" "0"
            preset "Repeat" "1"
            value 0
        }
        bool "force_animation_range" {
            value no
        }
        long[2] "animation_range" {
            doc "Start and end of the forced animation."
            read_only yes
            value 0 50
        }
        long "deformation_behavior" {
            doc "Set how the animation will be deformed."
            preset "Hold" "0"
            preset "Repeat" "1"
            value 0
        }
        bool "force_deformation_range" {
            value no
        }
        long[2] "deformation_range" {
            doc "Start and end of the forced deformation."
            read_only yes
            value 0 50
        }
        long "visibility_type" {
            private yes
            dg_active no
            read_only yes
            value 0
        }
        double[2] "visibility_range" {
            doc "Time range of the visibility property."
            private yes
            saveable no
            dg_active no
            read_only yes
            value 0.0 0.0
        }
    }
    attribute_group "motion_blur" {
        collapsed yes
        long "motion_blur_mode" {
            doc "Specify which data is used to compute motion blur. Read Velocities (distance per second): read velocities from file and interpret them as distance units per second. Read Velocities (distance per frame): read velocities from file and interpret them as distance units per frame. Compute Velocities: compute velocities from actual geometric positions. Use Sub Positions: use sub-frame geometric positions, providing more accurate results at the expense of more memory usage."
            preset "Read Velocities (distance per second)" "0"
            preset "Read Velocities (distance per frame)" "3"
            preset "Compute Velocities" "1"
            preset "Use Sub Positions" "2"
            value 1
        }
    }
    set "shading_groups" {
        output "shading_material"
        private yes
        hidden no
        saveable yes
        texturable no
        animatable no
        slider no
        numeric_range no 0.0 1
        ui_range no 0.0 1
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only no
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        depends_on "filename_sys"
        value <empty>
    }
    set "materials" {
        filter "Material"
        output "shading_material"
        private no
        hidden yes
        saveable yes
        texturable no
        animatable no
        slider no
        numeric_range no 0.0 1
        ui_range no 0.0 1
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only no
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        depends_on "filename_sys"
        value <empty>
    }
    set "visibles" {
        output "shading_group" "geometry"
        private no
        hidden yes
        saveable yes
        texturable no
        animatable no
        slider no
        numeric_range no 0.0 1
        ui_range no 0.0 1
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only no
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        depends_on "filename_sys"
        value <empty>
    }
    set "radius_values" {
        output "geometry"
        private no
        hidden no
        saveable yes
        texturable no
        animatable no
        slider no
        numeric_range no 0.0 1
        ui_range no 0.0 1
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only no
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        preset "Use Geometry Values" "0"
        preset "Use Custom Values" "1"
        value 0
    }
    set "base_radius" {
        output "geometry"
        private no
        hidden no
        saveable yes
        texturable no
        animatable no
        slider no
        numeric_range no 0.0 1
        ui_range yes 1e-05 100000000
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only yes
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        value 0.02
    }
    set "tip_radius" {
        output "geometry"
        private no
        hidden no
        saveable yes
        texturable no
        animatable no
        slider no
        numeric_range no 0.0 1
        ui_range yes 1e-05 100000000
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only yes
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        value 0.005
    }
}