GeometryAbcFur#
(Abc Fur)
- Abstract Class
- Category:
/Geometry/Fur
- Default object name:
abc_fur
- Inherits from: ProjectItem > SceneItem > SceneObject > Geometry > GeometryFur
No corresponding User page.
Description#
Fur curves import
Public Attributes#
Type | Name | Visual Hint | Description |
---|---|---|---|
string |
filename |
VISUAL_HINT_FILENAME_OPEN |
Geometry file name |
long |
end_points |
VISUAL_HINT_DEFAULT |
Define how to use the end points: Geometry uses the end points as actual curve points; Tangent uses the end points as control points to compute tangents, and they are not rendered. |
long |
pivot_mode |
VISUAL_HINT_DEFAULT |
Set the way pivot information is read in the file: using the baked matrix or individual attributes. |
long |
frame |
VISUAL_HINT_DEFAULT |
Defines the value of the frame that will be used to evaluate the mesh. |
long |
anim_frame_count |
VISUAL_HINT_DEFAULT |
Count of frames available in the file to animate the pivot |
long |
deform_frame_count |
VISUAL_HINT_DEFAULT |
Count of frames available in the file to deform the geometry |
long |
frame_offset |
VISUAL_HINT_FRAME |
Offset the ABC time. If you set the value to 50 while the animation in the ABC starts at frame 10, it then starts at frame 60. |
long |
animation_behavior |
VISUAL_HINT_DEFAULT |
Set how the animation will loop. |
bool |
force_animation_range |
VISUAL_HINT_DEFAULT |
|
long[2] |
animation_range |
VISUAL_HINT_DEFAULT |
Start and end of the forced animation. |
long |
deformation_behavior |
VISUAL_HINT_DEFAULT |
Set how the animation will be deformed. |
bool |
force_deformation_range |
VISUAL_HINT_DEFAULT |
|
long[2] |
deformation_range |
VISUAL_HINT_DEFAULT |
Start and end of the forced deformation. |
long |
motion_blur_mode |
VISUAL_HINT_DEFAULT |
Specify which data is used to compute motion blur. Read Velocities (distance per second): read velocities from file and interpret them as distance units per second. Read Velocities (distance per frame): read velocities from file and interpret them as distance units per frame. Compute Velocities: compute velocities from actual geometric positions. Use Sub Positions: use sub-frame geometric positions, providing more accurate results at the expense of more memory usage. |
Inherited Public Attributes#
Type | Name | Visual Hint | Description |
---|---|---|---|
double[3] |
translate |
VISUAL_HINT_DISTANCE |
Set the XYZ position of the item relative to its parent item. |
double[3] |
rotate |
VISUAL_HINT_ANGLE |
Set the XYZ rotation of the item relative to its parent item. |
double[3] |
scale |
VISUAL_HINT_SCALE |
Set the XYZ scaling of the item relative to its parent item. |
double[3] |
shear |
VISUAL_HINT_SCALE |
Set the XYZ shear of the item relative to its parent item. |
long |
rotation_order |
VISUAL_HINT_DEFAULT |
Specify on which order the Euler rotations are composed. By default Clarisse's uses YXZ |
reference (SceneItem ) |
parent |
VISUAL_HINT_DEFAULT |
Set the parent item of the item. |
bool |
inherit_transform |
VISUAL_HINT_DEFAULT |
Does the current object inherits its parent transformation ? |
long |
reference_frame |
VISUAL_HINT_FRAME |
Set the reference frame that defines the base transform and deformation state of the item. This reference is used when computing texture projections or when generating point cloud (in Global Base) on the base geometry. |
object[] (Constraint ) |
constraints |
VISUAL_HINT_DEFAULT |
Stack of constraint operators. Constraints like Target, Point, Orient... are applied to a Scene Item in order to drive the transformation of the item. |
double[3] |
scale_pivot |
VISUAL_HINT_DISTANCE |
Set the coordinates of the scale pivot. |
double[3] |
rotate_pivot |
VISUAL_HINT_DISTANCE |
Set the coordinates of the rotation pivot. |
double[3] |
translate_offset |
VISUAL_HINT_DISTANCE |
Set the XYZ position of the pivot point of the item. |
double[3] |
rotate_offset |
VISUAL_HINT_ANGLE |
Set the XYZ rotation of the pivot point of the item. |
double[3] |
scale_offset |
VISUAL_HINT_SCALE |
Set the XYZ scaling of the pivot point of the item. |
long |
rotation_offset_order |
VISUAL_HINT_DEFAULT |
Set the rotation axis mode. |
bool |
display_visible |
VISUAL_HINT_DEFAULT |
Set whether the item is shown in the 3D View or not. |
bool |
display_pickable |
VISUAL_HINT_DEFAULT |
Set whether the item is pickable in the 3D View or in the Image View. |
long |
display_color |
VISUAL_HINT_DEFAULT |
Set the item color for constant or simple shading display in the 3D View. |
double[3] |
display_custom_color |
VISUAL_HINT_COLOR |
Set the item custom color used for display in the 3D View when the Display Color attribute is set to Custom. |
long |
visibility_mode |
VISUAL_HINT_DEFAULT |
Set how visibility attributes 'Display Visible' and 'Unseen By Renderer' are driven. In Use Project Preferences mode, the mode uses the project preference value. In Override mode, the attributes are set manually. In Use Property mode, the attributes are driven by a property (e.g. Alembic visibility property). |
bool |
enable_motion_blur |
VISUAL_HINT_DEFAULT |
Set whether the renderer will do motion blur on the item or not. |
long |
display_mode |
VISUAL_HINT_DEFAULT |
Define how the object is displayed in the 3D View. |
long |
highlight_mode |
VISUAL_HINT_DEFAULT |
Define how the object is highlighted in the 3D View when selected. |
reference (Material ) |
override_material |
VISUAL_HINT_DEFAULT |
Setting a material here will set the specified material to all elements of the scene object. Ex: all shading groups of a geometry will have the same material. Ex: all elements of a combiner or a scatterer will have the same material. |
bool |
matte_object |
VISUAL_HINT_DEFAULT |
Switch the object to 2D matte mode. |
double[3] |
matte_color |
VISUAL_HINT_COLOR |
Set the color of the object in matte mode. |
double |
matte_alpha |
VISUAL_HINT_PERCENTAGE |
Set the opacity of the object in matte mode. When the matte alpha is less than 100%, the object creates a hole in the layer as no transparency is evaluated. |
long |
custom_id |
VISUAL_HINT_DEFAULT |
|
double |
raytrace_offset |
VISUAL_HINT_DISTANCE |
Set the minimum distance for raytracing visibility. If the ray hit point distance from the ray source position is smaller than this value, then the geometry is not seen. Note: this attribute is used to prevent self intersection artifacts. |
string |
shading_variables |
VISUAL_HINT_SCRIPT |
|
bool |
unseen_by_renderer |
VISUAL_HINT_DEFAULT |
Set whether the object is hidden from the renderer or not. |
bool |
unseen_by_camera |
VISUAL_HINT_DEFAULT |
Set whether the object is hidden from the camera (primary rays) or not. |
bool |
unseen_by_rays |
VISUAL_HINT_DEFAULT |
Set whether the object is hidden from the raytraced shading effects like reflection/refraction (secondary rays) or not. |
bool |
unseen_by_reflections |
VISUAL_HINT_DEFAULT |
Set whether the object is hidden from reflections or not. |
bool |
unseen_by_refractions |
VISUAL_HINT_DEFAULT |
Set whether the object is hidden from refractions or not. |
bool |
unseen_by_gi |
VISUAL_HINT_DEFAULT |
Set whether the object is hidden from global illumination or not. |
bool |
unseen_by_sss |
VISUAL_HINT_DEFAULT |
Set whether the object is hidden from sub-surface scattering or not. |
bool |
cast_shadows |
VISUAL_HINT_DEFAULT |
Set whether the object casts shadows or not. |
bool |
receive_shadows |
VISUAL_HINT_DEFAULT |
Set whether the object receives cast shadows or not. |
bool |
receive_self_shadows |
VISUAL_HINT_DEFAULT |
Set whether the object receives self shadows or not. |
reference (Group ) |
lights |
VISUAL_HINT_GROUP |
Specify the group of lights that illuminate this object. By default, scene objects are lit using the lights gathered by the 3D layer. |
object[] (Deformer ) |
deformers |
VISUAL_HINT_DEFAULT |
List of deformation that will be applied on the geometry. |
double |
smoothing_approximation |
VISUAL_HINT_PERCENTAGE |
Controls how much the smoothing must be approximated during the shading. This influences the origin of secondary rays casted from the surface. A value of 0% corresponds to the position that has been found during the raytracing and a value of 100% corresponds to the theoretical position on the smoothed surface. |
double |
decimate |
VISUAL_HINT_PERCENTAGE |
Set the decimation amount. |
long |
shape |
VISUAL_HINT_DEFAULT |
Specify how hair are rendered. |
double |
flatness |
VISUAL_HINT_PERCENTAGE |
Flatness of the hair. A value of 1 creates round hair, a value of 0 creates flat hair. |
long |
radius_values |
VISUAL_HINT_DEFAULT |
Override radius values stored in the geometry by the one set below. |
double |
base_radius |
VISUAL_HINT_DISTANCE |
Radius of the hair at its base. |
double |
tip_radius |
VISUAL_HINT_DISTANCE |
Radius of the hair at its tip. |
double |
radius_multiplier |
VISUAL_HINT_PERCENTAGE |
Hair radius is multiplied by this value. |
bool |
use_normal_map |
VISUAL_HINT_DEFAULT |
Set whether ribbons should be oriented according to the first available normal map. When disabled, the ribbons are facing the camera. |
CID#
class "GeometryAbcFur" "GeometryFur" {
abstract yes
#version 0.99
icon "../icons/object_icons/geometry_fur_abc.iconrc"
doc "Fur curves import"
attribute_group "alembic" {
list<filename_open> "filename" {
doc "Geometry file name"
extension "abc"
saveable no
value ""
}
list<string> "filename_sys" {
hidden yes
value ""
}
string "object_name" {
doc "Object path in file"
hidden yes
value ""
}
bool "valid_data" {
doc "this attribute stores the state of the object for a given filename/object name: when using $F in the filename it can change"
private yes
saveable no
value yes
}
string "base_data_hash_key" {
private yes
dg_active no
value ""
}
string "data_hash_key" {
private yes
dg_active no
value ""
}
string "properties_hash_key" {
private yes
dg_active no
value ""
}
list<long> "data_hash_key_timestamp" {
doc "Files modificiation times."
private yes
value <empty>
}
}
attribute_group "geometry" {
long "end_points" {
doc "Define how to use the end points: Geometry uses the end points as actual curve points; Tangent uses the end points as control points to compute tangents, and they are not rendered."
output "geometry"
preset "Geometry" "0"
preset "Tangent" "1"
value 0
}
}
attribute_group "alembic>playback" {
collapsed yes
long "pivot_mode" {
doc "Set the way pivot information is read in the file: using the baked matrix or individual attributes."
preset "Use Matrix" "0"
preset "Use Attributes" "1"
value 0
}
long "frame" {
doc "Defines the value of the frame that will be used to evaluate the mesh."
animatable yes
value[] 0
expression "F"
}
long "deformation_type" {
hidden yes
dg_active no
read_only yes
value 0
}
long "anim_frame_count" {
doc "Count of frames available in the file to animate the pivot"
dg_active no
read_only yes
value 1
}
long "deform_frame_count" {
doc "Count of frames available in the file to deform the geometry"
read_only yes
value 1
}
frame "frame_offset" {
doc "Offset the ABC time. If you set the value to 50 while the animation in the ABC starts at frame 10, it then starts at frame 60."
value 0
}
double "current_anim_time" {
doc "Time currently used. Attribute is set after time change"
private yes
saveable no
dg_active no
value 0.0
}
double[16] "base_matrix" {
doc "Base transformation matrix."
private yes
dg_active no
value 1 0.0 0.0 0.0 0.0 1 0.0 0.0 0.0 0.0 1 0.0 0.0 0.0 0.0 1
}
double[2] "anim_range" {
doc "Start and end time of the animation."
private yes
value 0.0 0.0
}
double[2] "deform_range" {
doc "Start and end time of the deformation."
private yes
value 0.0 0.0
}
long "animation_behavior" {
doc "Set how the animation will loop."
preset "Hold" "0"
preset "Repeat" "1"
value 0
}
bool "force_animation_range" {
value no
}
long[2] "animation_range" {
doc "Start and end of the forced animation."
read_only yes
value 0 50
}
long "deformation_behavior" {
doc "Set how the animation will be deformed."
preset "Hold" "0"
preset "Repeat" "1"
value 0
}
bool "force_deformation_range" {
value no
}
long[2] "deformation_range" {
doc "Start and end of the forced deformation."
read_only yes
value 0 50
}
long "visibility_type" {
private yes
dg_active no
read_only yes
value 0
}
double[2] "visibility_range" {
doc "Time range of the visibility property."
private yes
saveable no
dg_active no
read_only yes
value 0.0 0.0
}
}
attribute_group "motion_blur" {
collapsed yes
long "motion_blur_mode" {
doc "Specify which data is used to compute motion blur. Read Velocities (distance per second): read velocities from file and interpret them as distance units per second. Read Velocities (distance per frame): read velocities from file and interpret them as distance units per frame. Compute Velocities: compute velocities from actual geometric positions. Use Sub Positions: use sub-frame geometric positions, providing more accurate results at the expense of more memory usage."
preset "Read Velocities (distance per second)" "0"
preset "Read Velocities (distance per frame)" "3"
preset "Compute Velocities" "1"
preset "Use Sub Positions" "2"
value 1
}
}
set "shading_groups" {
output "shading_material"
private yes
hidden no
saveable yes
texturable no
animatable no
slider no
numeric_range no 0.0 1
ui_range no 0.0 1
dg_active yes
dg_cyclic no
dirtiness_pass_through no
read_only no
shading_variable no
experimental no
advanced no
overriden no
promote_attribute no
allow_expression yes
localizable yes
depends_on "filename_sys"
value <empty>
}
set "materials" {
filter "Material"
output "shading_material"
private no
hidden yes
saveable yes
texturable no
animatable no
slider no
numeric_range no 0.0 1
ui_range no 0.0 1
dg_active yes
dg_cyclic no
dirtiness_pass_through no
read_only no
shading_variable no
experimental no
advanced no
overriden no
promote_attribute no
allow_expression yes
localizable yes
depends_on "filename_sys"
value <empty>
}
set "visibles" {
output "shading_group" "geometry"
private no
hidden yes
saveable yes
texturable no
animatable no
slider no
numeric_range no 0.0 1
ui_range no 0.0 1
dg_active yes
dg_cyclic no
dirtiness_pass_through no
read_only no
shading_variable no
experimental no
advanced no
overriden no
promote_attribute no
allow_expression yes
localizable yes
depends_on "filename_sys"
value <empty>
}
set "radius_values" {
output "geometry"
private no
hidden no
saveable yes
texturable no
animatable no
slider no
numeric_range no 0.0 1
ui_range no 0.0 1
dg_active yes
dg_cyclic no
dirtiness_pass_through no
read_only no
shading_variable no
experimental no
advanced no
overriden no
promote_attribute no
allow_expression yes
localizable yes
preset "Use Geometry Values" "0"
preset "Use Custom Values" "1"
value 0
}
set "base_radius" {
output "geometry"
private no
hidden no
saveable yes
texturable no
animatable no
slider no
numeric_range no 0.0 1
ui_range yes 1e-05 100000000
dg_active yes
dg_cyclic no
dirtiness_pass_through no
read_only yes
shading_variable no
experimental no
advanced no
overriden no
promote_attribute no
allow_expression yes
localizable yes
value 0.02
}
set "tip_radius" {
output "geometry"
private no
hidden no
saveable yes
texturable no
animatable no
slider no
numeric_range no 0.0 1
ui_range yes 1e-05 100000000
dg_active yes
dg_cyclic no
dirtiness_pass_through no
read_only yes
shading_variable no
experimental no
advanced no
overriden no
promote_attribute no
allow_expression yes
localizable yes
value 0.005
}
}