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GeometryFur

GeometryFur#

(Fur)

No corresponding User page.

Description#

Fur generation

Public Attributes#

Type Name Visual Hint Description
double decimate VISUAL_HINT_PERCENTAGE Set the decimation amount.
long shape VISUAL_HINT_DEFAULT Specify how hair are rendered.
double flatness VISUAL_HINT_PERCENTAGE Flatness of the hair. A value of 1 creates round hair, a value of 0 creates flat hair.
long radius_values VISUAL_HINT_DEFAULT Override radius values stored in the geometry by the one set below.
double base_radius VISUAL_HINT_DISTANCE Radius of the hair at its base.
double tip_radius VISUAL_HINT_DISTANCE Radius of the hair at its tip.
double radius_multiplier VISUAL_HINT_PERCENTAGE Hair radius is multiplied by this value.
bool use_normal_map VISUAL_HINT_DEFAULT Set whether ribbons should be oriented according to the first available normal map. When disabled, the ribbons are facing the camera.

Inherited Public Attributes#

Type Name Visual Hint Description
double[3] translate VISUAL_HINT_DISTANCE Set the XYZ position of the item relative to its parent item.
double[3] rotate VISUAL_HINT_ANGLE Set the XYZ rotation of the item relative to its parent item.
double[3] scale VISUAL_HINT_SCALE Set the XYZ scaling of the item relative to its parent item.
double[3] shear VISUAL_HINT_SCALE Set the XYZ shear of the item relative to its parent item.
long rotation_order VISUAL_HINT_DEFAULT Specify on which order the Euler rotations are composed. By default Clarisse's uses YXZ
reference (SceneItem) parent VISUAL_HINT_DEFAULT Set the parent item of the item.
bool inherit_transform VISUAL_HINT_DEFAULT Does the current object inherits its parent transformation ?
long reference_frame VISUAL_HINT_FRAME Set the reference frame that defines the base transform and deformation state of the item. This reference is used when computing texture projections or when generating point cloud (in Global Base) on the base geometry.
object[] (Constraint) constraints VISUAL_HINT_DEFAULT Stack of constraint operators. Constraints like Target, Point, Orient... are applied to a Scene Item in order to drive the transformation of the item.
double[3] scale_pivot VISUAL_HINT_DISTANCE Set the coordinates of the scale pivot.
double[3] rotate_pivot VISUAL_HINT_DISTANCE Set the coordinates of the rotation pivot.
double[3] translate_offset VISUAL_HINT_DISTANCE Set the XYZ position of the pivot point of the item.
double[3] rotate_offset VISUAL_HINT_ANGLE Set the XYZ rotation of the pivot point of the item.
double[3] scale_offset VISUAL_HINT_SCALE Set the XYZ scaling of the pivot point of the item.
long rotation_offset_order VISUAL_HINT_DEFAULT Set the rotation axis mode.
bool display_visible VISUAL_HINT_DEFAULT Set whether the item is shown in the 3D View or not.
bool display_pickable VISUAL_HINT_DEFAULT Set whether the item is pickable in the 3D View or in the Image View.
long display_color VISUAL_HINT_DEFAULT Set the item color for constant or simple shading display in the 3D View.
double[3] display_custom_color VISUAL_HINT_COLOR Set the item custom color used for display in the 3D View when the Display Color attribute is set to Custom.
bool enable_motion_blur VISUAL_HINT_DEFAULT Set whether the renderer will do motion blur on the item or not.
long display_mode VISUAL_HINT_DEFAULT Define how the object is displayed in the 3D View.
long highlight_mode VISUAL_HINT_DEFAULT Define how the object is highlighted in the 3D View when selected.
reference (Material) override_material VISUAL_HINT_DEFAULT Setting a material here will set the specified material to all elements of the scene object. Ex: all shading groups of a geometry will have the same material. Ex: all elements of a combiner or a scatterer will have the same material.
bool matte_object VISUAL_HINT_DEFAULT Switch the object to 2D matte mode.
double[3] matte_color VISUAL_HINT_COLOR Set the color of the object in matte mode.
double matte_alpha VISUAL_HINT_PERCENTAGE Set the opacity of the object in matte mode. When the matte alpha is less than 100%, the object creates a hole in the layer as no transparency is evaluated.
long custom_id VISUAL_HINT_DEFAULT
double raytrace_offset VISUAL_HINT_DISTANCE Set the minimum distance for raytracing visibility. If the ray hit point distance from the ray source position is smaller than this value, then the geometry is not seen. Note: this attribute is used to prevent self intersection artifacts.
string shading_variables VISUAL_HINT_SCRIPT
bool unseen_by_renderer VISUAL_HINT_DEFAULT Set whether the object is hidden from the renderer or not.
bool unseen_by_camera VISUAL_HINT_DEFAULT Set whether the object is hidden from the camera (primary rays) or not.
bool unseen_by_rays VISUAL_HINT_DEFAULT Set whether the object is hidden from the raytraced shading effects like reflection/refraction (secondary rays) or not.
bool unseen_by_reflections VISUAL_HINT_DEFAULT Set whether the object is hidden from reflections or not.
bool unseen_by_refractions VISUAL_HINT_DEFAULT Set whether the object is hidden from refractions or not.
bool unseen_by_gi VISUAL_HINT_DEFAULT Set whether the object is hidden from global illumination or not.
bool unseen_by_sss VISUAL_HINT_DEFAULT Set whether the object is hidden from sub-surface scattering or not.
bool cast_shadows VISUAL_HINT_DEFAULT Set whether the object casts shadows or not.
bool receive_shadows VISUAL_HINT_DEFAULT Set whether the object receives cast shadows or not.
bool receive_self_shadows VISUAL_HINT_DEFAULT Set whether the object receives self shadows or not.
reference (Group) lights VISUAL_HINT_GROUP Specify the group of lights that illuminate this object. By default, scene objects are lit using the lights gathered by the 3D layer.
object[] (Deformer) deformers VISUAL_HINT_DEFAULT List of deformation that will be applied on the geometry.
double smoothing_approximation VISUAL_HINT_PERCENTAGE Controls how much the smoothing must be approximated during the shading. This influences the origin of secondary rays casted from the surface. A value of 0% corresponds to the position that has been found during the raytracing and a value of 100% corresponds to the theoretical position on the smoothed surface.

CID#

class "GeometryFur" "Geometry" {
    abstract yes
    #version 0.9
    icon "../icons/object_icons/geometry_fur.iconrc"
    category "/Geometry/Fur"
    doc "Fur generation"
    attribute_group "geometry" {
        percentage "decimate" {
            doc "Set the decimation amount."
            output "geometry"
            numeric_range yes 0.0 1
            ui_range yes 0.0 1
            value 0.0
        }
        long "shape" {
            doc "Specify how hair are rendered."
            output "geometry"
            preset "Ribbon" "0"
            preset "Tube" "1"
            value 0
        }
        long "segment_count" {
            doc "Number of segment of the hair."
            output "geometry"
            hidden yes
            ui_range yes 1 32
            read_only yes
            value 8
        }
        percentage "flatness" {
            doc "Flatness of the hair. A value of 1 creates round hair, a value of 0 creates flat hair."
            output "shading"
            numeric_range yes 0.0 1
            ui_range yes 0.0 1
            value 0.0
        }
        long "radius_values" {
            doc "Override radius values stored in the geometry by the one set below."
            output "geometry"
            preset "Use Geometry Values" "0"
            preset "Use Custom Values" "1"
            value 1
        }
        distance "base_radius" {
            doc "Radius of the hair at its base."
            output "geometry"
            ui_range yes 1e-05 100000000
            value 0.02
        }
        distance "tip_radius" {
            doc "Radius of the hair at its tip."
            output "geometry"
            ui_range yes 1e-05 100000000
            value 0.005
        }
        percentage "radius_multiplier" {
            doc "Hair radius is multiplied by this value."
            output "geometry"
            numeric_range yes 0.0 1000000
            ui_range yes 0.0 10
            value 1
        }
        bool "use_normal_map" {
            doc "Set whether ribbons should be oriented according to the first available normal map. When disabled, the ribbons are facing the camera."
            output "geometry"
            value no
        }
    }
    attribute_group "geometry>advanced" {
        collapsed yes
        ui_weight 1000
        long "tessellation_mode" {
            output "geometry"
            hidden yes
            preset "Fixed" "0"
            preset "Adaptive" "1"
            preset "New" "2"
            value 2
        }
        long "adaptive_subdivision_mode" {
            doc "Control how each adaptive hair segment is splited in order to speed up rendering."
            output "geometry"
            hidden yes
            read_only yes
            preset "Favor Memory" "1"
            preset "Balanced" "3"
            preset "Favor Speed" "6"
            value 3
        }
        percentage "adaptive_subdivision_quality" {
            doc "Control the amount of precision of the intersection"
            output "geometry"
            hidden yes
            numeric_range yes 0.0 1
            ui_range yes 0.0 1
            read_only yes
            value 0.5
        }
    }
    set "enable_emission_importance_sampling" {
        private no
        hidden yes
        saveable yes
        texturable no
        animatable no
        slider no
        numeric_range no 0.0 1
        ui_range no 0.0 1
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only no
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        value no
    }
    set "emission_sample_count" {
        null_label "Use Renderer Settings"
        null_value "-1.0"
        private no
        hidden yes
        saveable yes
        texturable no
        animatable no
        slider no
        numeric_range yes 0.0 65536
        ui_range yes 0.0 256
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only no
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        value -1
    }
    set "emission_texture_importance_sampling" {
        private no
        hidden yes
        saveable yes
        texturable no
        animatable no
        slider no
        numeric_range no 0.0 1
        ui_range no 0.0 1
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only no
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        preset "None" "0"
        preset "Color" "1"
        preset "Weight" "2"
        preset "Both" "3"
        value 0
    }
    set "displacement_mode" {
        private no
        hidden yes
        saveable yes
        texturable no
        animatable no
        slider no
        numeric_range no 0.0 1
        ui_range no 0.0 1
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only no
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        preset "Bump only" "0"
        preset "Tessellation only" "1"
        preset "Tessellation with Bump" "2"
        value 2
    }
    set "displacement_storage_mode" {
        output "geometry"
        private no
        hidden yes
        saveable yes
        texturable no
        animatable no
        slider no
        numeric_range no 0.0 1
        ui_range no 0.0 1
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only no
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        preset "Use Project Preferences" "0"
        preset "Favor Memory" "1"
        preset "Favor Speed" "2"
        value 0
    }
    set "displacement_tessellation_mode" {
        private no
        hidden yes
        saveable yes
        texturable no
        animatable no
        slider no
        numeric_range no 0.0 1
        ui_range no 0.0 1
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only no
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        preset "Adaptive (base)" "0"
        preset "Adaptive (deformed)" "1"
        preset "Uniform" "2"
        value 0
    }
    set "displacement_adaptive_span_count" {
        private no
        hidden yes
        saveable yes
        texturable no
        animatable no
        slider no
        numeric_range yes 1 1000000
        ui_range yes 1 1000
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only no
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        value 1
    }
    set "displacement_uniform_span_count" {
        private no
        hidden yes
        saveable yes
        texturable no
        animatable no
        slider no
        numeric_range yes 1 1000000
        ui_range yes 1 32
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only yes
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        value 1
    }
    set "displacement_triangulation_mode" {
        private no
        hidden yes
        saveable yes
        texturable no
        animatable no
        slider no
        numeric_range no 0.0 1
        ui_range no 0.0 1
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only no
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        preset "Use Base Geometry" "2"
        preset "Use Base Displacement" "0"
        preset "Use Deformed Geometry" "3"
        preset "Use Deformed Displacement" "1"
        value 1
    }
    set "displacement_stitching_mode" {
        private no
        hidden yes
        saveable yes
        texturable no
        animatable no
        slider no
        numeric_range no 0.0 1
        ui_range no 0.0 1
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only no
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        preset "None" "0"
        preset "Shared displacements" "1"
        preset "All" "2"
        value 2
    }
}