Skip to content

Scope

Scope#

(Scope)

Go to User page.

Description#

Defines a 3D scope with an inside region transitioning to an outside region, that can be used typically to express 3D gradients.

Public Attributes#

Type Name Visual Hint Description
long shape VISUAL_HINT_DEFAULT Shape of the scope.
double falloff VISUAL_HINT_PERCENTAGE Size of the falloff region, delimitating the inside and outside of the scope.
double falloff_exponent VISUAL_HINT_DEFAULT Profile of the the falloff region, defining how steep the transition is between the inside and outside regions.
bool inside_out VISUAL_HINT_DEFAULT Invert inside and outside regions.

Inherited Public Attributes#

Type Name Visual Hint Description
double[3] translate VISUAL_HINT_DISTANCE Set the XYZ position of the item relative to its parent item.
double[3] rotate VISUAL_HINT_ANGLE Set the XYZ rotation of the item relative to its parent item.
double[3] scale VISUAL_HINT_SCALE Set the XYZ scaling of the item relative to its parent item.
double[3] shear VISUAL_HINT_SCALE Set the XYZ shear of the item relative to its parent item.
long rotation_order VISUAL_HINT_DEFAULT Specify on which order the Euler rotations are composed. By default Clarisse's uses YXZ
reference (SceneItem) parent VISUAL_HINT_DEFAULT Set the parent item of the item.
bool inherit_transform VISUAL_HINT_DEFAULT Does the current object inherits its parent transformation ?
long reference_frame VISUAL_HINT_FRAME Set the reference frame that defines the base transform and deformation state of the item. This reference is used when computing texture projections or when generating point cloud (in Global Base) on the base geometry.
object[] (Constraint) constraints VISUAL_HINT_DEFAULT Stack of constraint operators. Constraints like Target, Point, Orient... are applied to a Scene Item in order to drive the transformation of the item.
double[3] scale_pivot VISUAL_HINT_DISTANCE Set the coordinates of the scale pivot.
double[3] rotate_pivot VISUAL_HINT_DISTANCE Set the coordinates of the rotation pivot.
double[3] translate_offset VISUAL_HINT_DISTANCE Set the XYZ position of the pivot point of the item.
double[3] rotate_offset VISUAL_HINT_ANGLE Set the XYZ rotation of the pivot point of the item.
double[3] scale_offset VISUAL_HINT_SCALE Set the XYZ scaling of the pivot point of the item.
long rotation_offset_order VISUAL_HINT_DEFAULT Set the rotation axis mode.
bool display_visible VISUAL_HINT_DEFAULT Set whether the item is shown in the 3D View or not.
bool display_pickable VISUAL_HINT_DEFAULT Set whether the item is pickable in the 3D View or in the Image View.
long display_color VISUAL_HINT_DEFAULT Set the item color for constant or simple shading display in the 3D View.
double[3] display_custom_color VISUAL_HINT_COLOR Set the item custom color used for display in the 3D View when the Display Color attribute is set to Custom.
bool enable_motion_blur VISUAL_HINT_DEFAULT Set whether the renderer will do motion blur on the item or not.

CID#

class "Scope" "SceneItem" {
    #version 1
    doc "Defines a 3D scope with an inside region transitioning to an outside region, that can be used typically to express 3D gradients."
    attribute_group "shape" {
        long "shape" {
            doc "Shape of the scope."
            preset "Box" "0"
            preset "Sphere" "1"
            preset "Cylinder" "2"
            value 0
        }
        percentage "falloff" {
            doc "Size of the falloff region, delimitating the inside and outside of the scope."
            slider yes
            numeric_range yes 0.0 1
            ui_range yes 0.0 1
            value 0.1
        }
        double "falloff_exponent" {
            doc "Profile of the the falloff region, defining how steep the transition is between the inside and outside regions."
            slider yes
            numeric_range yes 0.0 10
            ui_range yes 0.0 5
            value 1
        }
        bool "inside_out" {
            doc "Invert inside and outside regions."
            value no
        }
    }
}