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TextureAbsolute

TextureAbsolute#

(Absolute)

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Description#

Make the input color an absolute value per channel.

Public Attributes#

Type Name Visual Hint Description
double[3] input VISUAL_HINT_COLOR Define the input color to be processed.
bool affect_red VISUAL_HINT_DEFAULT If checked, the red channel is affected by the evaluation.
bool affect_green VISUAL_HINT_DEFAULT If checked, the green channel is affected by the evaluation.
bool affect_blue VISUAL_HINT_DEFAULT If checked, the blue channel is affected by the evaluation.
bool affect_alpha VISUAL_HINT_DEFAULT If checked, the alpha channel is affected by the evaluation.

Inherited Public Attributes#

Type Name Visual Hint Description
bool pass_through VISUAL_HINT_DEFAULT If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded.
string master_input VISUAL_HINT_TAG Name of the attribute that will be used as output if Pass Through is enabled.
bool invert VISUAL_HINT_DEFAULT If checked, the texture is inverted.
double opacity VISUAL_HINT_PERCENTAGE Set the opacity of the texture.

CID#

class "TextureAbsolute" "Texture" {
    #version 0.9
    icon "../icons/object_icons/texture_absolute_icon.iconrc"
    category "/Texture/Math"
    doc "Make the input color an absolute value per channel."
    attribute_group "input" {
        color "input" {
            doc "Define the input color to be processed."
            texturable yes
            animatable yes
            value 0.0 0.0 0.0
        }
    }
    attribute_group "channels" {
        bool "affect_red" {
            doc "If checked, the red channel is affected by the evaluation."
            animatable yes
            value yes
        }
        bool "affect_green" {
            doc "If checked, the green channel is affected by the evaluation."
            animatable yes
            value yes
        }
        bool "affect_blue" {
            doc "If checked, the blue channel is affected by the evaluation."
            animatable yes
            value yes
        }
        bool "affect_alpha" {
            doc "If checked, the alpha channel is affected by the evaluation."
            animatable yes
            value yes
        }
    }
    set "master_input" {
        private no
        hidden no
        saveable yes
        texturable no
        animatable no
        slider no
        numeric_range no 0.0 1
        ui_range no 0.0 1
        dg_active yes
        dg_cyclic no
        dirtiness_pass_through no
        read_only no
        shading_variable no
        experimental no
        advanced no
        overriden no
        promote_attribute no
        allow_expression yes
        localizable yes
        value "input"
    }
}