TextureBlur#
(Blur)
- Category:
/Texture/Color
- Default object name:
blur
- Inherits from: ProjectItem > TextureOperator > Texture
Description#
Blur the background.
Public Attributes#
Type | Name | Visual Hint | Description |
---|---|---|---|
double[4] |
color |
VISUAL_HINT_RGBA |
The texture to blur. |
double |
radius |
VISUAL_HINT_DISTANCE |
Define the size of the blur. |
long |
sample_count |
VISUAL_HINT_SAMPLE_PER_PIXEL |
Define the sampling quality. |
Inherited Public Attributes#
Type | Name | Visual Hint | Description |
---|---|---|---|
bool |
pass_through |
VISUAL_HINT_DEFAULT |
If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded. |
string |
master_input |
VISUAL_HINT_TAG |
Name of the attribute that will be used as output if Pass Through is enabled. |
bool |
invert |
VISUAL_HINT_DEFAULT |
If checked, the texture is inverted. |
double |
opacity |
VISUAL_HINT_PERCENTAGE |
Set the opacity of the texture. |
CID#
class "TextureBlur" "Texture" {
#version 0.91
icon "../icons/object_icons/texture_blur.iconrc"
category "/Texture/Color"
doc "Blur the background."
attribute_group "input" {
rgba "color" {
doc "The texture to blur."
texturable yes
value 0.0 0.0 0.0 0.0
}
}
attribute_group "blur" {
distance "radius" {
doc "Define the size of the blur."
numeric_range yes 0.0 1000000
ui_range yes 0.0 1
value 1
}
sample_per_pixel "sample_count" {
doc "Define the sampling quality."
slider yes
numeric_range yes 1 512
ui_range yes 1 32
value 1
}
}
set "master_input" {
private no
hidden no
saveable yes
texturable no
animatable no
slider no
numeric_range no 0.0 1
ui_range no 0.0 1
dg_active yes
dg_cyclic no
dirtiness_pass_through no
read_only no
shading_variable no
experimental no
advanced no
overriden no
promote_attribute no
allow_expression yes
localizable yes
value "color"
}
}