TextureCellularNoise#
(Cellular Noise)
- Category:
/Texture/Procedural
- Default object name:
cellular_noise
- Inherits from: ProjectItem > TextureOperator > Texture > TextureSpatial
Description#
Cell-like noise pattern based on Worley noise.
Public Attributes#
Type | Name | Visual Hint | Description |
---|---|---|---|
double[3] |
cell_color |
VISUAL_HINT_COLOR |
Define the color of the cell. |
double[3] |
border_color |
VISUAL_HINT_COLOR |
Define the color of the border. |
long |
pattern |
VISUAL_HINT_DEFAULT |
Define the pattern to be used. |
double[3] |
jitter |
VISUAL_HINT_PERCENTAGE |
Define the jitterness of the pattern. If no jitter is set, all cells are aligned to a grid. |
double[3] |
frequency |
VISUAL_HINT_DEFAULT |
Define the scale of the pattern indenpendently from texture projection. |
long |
border_mode |
VISUAL_HINT_DEFAULT |
Define how the cell borders are computed. |
double |
border_amount |
VISUAL_HINT_PERCENTAGE |
Define how the borders are bleeding into the cell. |
double |
border_size |
VISUAL_HINT_PERCENTAGE |
Define how much border is getting inside the cell. |
Inherited Public Attributes#
Type | Name | Visual Hint | Description |
---|---|---|---|
bool |
pass_through |
VISUAL_HINT_DEFAULT |
If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded. |
string |
master_input |
VISUAL_HINT_TAG |
Name of the attribute that will be used as output if Pass Through is enabled. |
bool |
invert |
VISUAL_HINT_DEFAULT |
If checked, the texture is inverted. |
double |
opacity |
VISUAL_HINT_PERCENTAGE |
Set the opacity of the texture. |
long |
projection |
VISUAL_HINT_DEFAULT |
Define the projection used to evaluate the texture. |
long |
space |
VISUAL_HINT_DEFAULT |
Define whether the texture is evaluated in 2D or 3D. In 2D space, the texture is stretched along the projection axis whereas in 3D space all components are used. |
long |
axis |
VISUAL_HINT_DEFAULT |
Define the projection axis. |
reference (UvSlot ) |
uv_slot |
VISUAL_HINT_DEFAULT |
Define which UV slot is used when the project mode is set to UV. |
long |
object_space |
VISUAL_HINT_DEFAULT |
Set the space in which the object must be considered when computing the projection. |
string |
reference_positions |
VISUAL_HINT_TAG |
Set the name of the property that contains reference positions of the geometry that have to be used when computing projections. |
string |
uv_property |
VISUAL_HINT_TAG |
Set the name of the property that contains uv's of the geometry that have to be used when computing projections. |
reference (Camera ) |
camera |
VISUAL_HINT_DEFAULT |
Define which camera is used when the texture is in Camera projection mode. |
bool |
camera_occlusion |
VISUAL_HINT_DEFAULT |
When on the texture looks for potential occluder between the sample position and the camera. If no occluder is found the sample gets mapped. |
reference (Group ) |
camera_occluders |
VISUAL_HINT_GROUP |
Define which geometries are occluders when camera occlusion is enabled. By default it uses the 3D layer geometries. |
reference (SceneItem ) |
reference_object |
VISUAL_HINT_DEFAULT |
If an object is selected, the texture will use the object's transformation matrix to compute the texture coordinates. |
double[3] |
projection_translate |
VISUAL_HINT_DISTANCE |
Offset the position of the projection. Enable with Planar, Cylindrical, Spherical, Cubic. |
double[3] |
projection_rotate |
VISUAL_HINT_ANGLE |
Offset the rotation of the projection. Enable with Planar, Cylindrical, Spherical, Cubic. |
double[3] |
projection_scale |
VISUAL_HINT_SCALE |
Offset the scaling of the projection. Enable with Planar, Cylindrical, Spherical, Cubic. |
action |
fit_to_bounding_box |
VISUAL_HINT_DEFAULT |
|
double[3] |
uv_translate |
VISUAL_HINT_DISTANCE |
Offset the UV by the specified values in UVW space. |
double[3] |
uv_rotate |
VISUAL_HINT_ANGLE |
Rotate the UV by the specified values in UVW space. |
double[3] |
uv_scale |
VISUAL_HINT_SCALE |
Scale the UV by the specified values in UVW space. |
CID#
class "TextureCellularNoise" "TextureSpatial" {
#version 0.91
icon "../icons/object_icons/texture_cellular_noise.iconrc"
category "/Texture/Procedural"
doc "Cell-like noise pattern based on Worley noise."
attribute_group "pattern" {
color "cell_color" {
doc "Define the color of the cell."
texturable yes
animatable yes
value 0.0 0.0 0.0
}
color "border_color" {
doc "Define the color of the border."
texturable yes
animatable yes
value 1 1 1
}
long "pattern" {
doc "Define the pattern to be used."
preset "Dot" "1"
preset "Scale" "2"
value 1
}
percentage[3] "jitter" {
doc "Define the jitterness of the pattern. If no jitter is set, all cells are aligned to a grid."
texturable yes
animatable yes
slider yes
ui_range yes 0.0 1
value 1 1 1
}
double[3] "frequency" {
doc "Define the scale of the pattern indenpendently from texture projection."
texturable yes
animatable yes
ui_range yes 0.01 20
value 5 5 5
}
long "border_mode" {
doc "Define how the cell borders are computed."
preset "No Border" "0"
preset "Step" "1"
preset "Linear" "2"
preset "Smooth" "3"
value 0
}
percentage "border_amount" {
doc "Define how the borders are bleeding into the cell."
texturable yes
animatable yes
slider yes
ui_range yes 0.0 1
read_only yes
value 0.5
}
percentage "border_size" {
doc "Define how much border is getting inside the cell."
texturable yes
animatable yes
slider yes
ui_range yes 0.0 1
read_only yes
value 0.1
}
}
set "master_input" {
private no
hidden no
saveable yes
texturable no
animatable no
slider no
numeric_range no 0.0 1
ui_range no 0.0 1
dg_active yes
dg_cyclic no
dirtiness_pass_through no
read_only no
shading_variable no
experimental no
advanced no
overriden no
promote_attribute no
allow_expression yes
localizable yes
value "cell_color"
}
}