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TextureDistanceToUv

TextureDistanceToUv#

(Distance To Uv)

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Description#

Convert the distance to the specified uvw coordinate into a color. This texture is very useful if you wish to create radial gradients.

Public Attributes#

Type Name Visual Hint Description
long space VISUAL_HINT_DEFAULT Set the UV space.
reference (UvSlot) uv_slot VISUAL_HINT_DEFAULT Define which UV slot is used when the space mode is set to UV Map.
double[3] center VISUAL_HINT_DEFAULT Center point used to compute distances.

Inherited Public Attributes#

Type Name Visual Hint Description
bool pass_through VISUAL_HINT_DEFAULT If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded.
string master_input VISUAL_HINT_TAG Name of the attribute that will be used as output if Pass Through is enabled.
bool invert VISUAL_HINT_DEFAULT If checked, the texture is inverted.
double opacity VISUAL_HINT_PERCENTAGE Set the opacity of the texture.

CID#

class "TextureDistanceToUv" "Texture" {
    #version 0.9
    icon "../icons/object_icons/texture_distance_to_uv.iconrc"
    category "/Texture/Utility"
    doc "Convert the distance to the specified uvw coordinate into a color. This texture is very useful if you wish to create radial gradients."
    attribute_group "UV_space" {
        long "space" {
            doc "Set the UV space."
            preset "Parametric" "0"
            preset "UV Map" "1"
            value 0
        }
        reference "uv_slot" {
            doc "Define which UV slot is used when the space mode is set to UV Map."
            filter "UvSlot"
            context "default:/"
            null_label "Use First Available"
            value ""
        }
        double[3] "center" {
            doc "Center point used to compute distances."
            animatable yes
            ui_range yes 0.0 1
            value 0.5 0.5 0.0
        }
    }
}