TextureReorder#
(Reorder)
- Category:
/Texture/Utility
- Default object name:
reorder
- Inherits from: ProjectItem > TextureOperator > Texture
Description#
Reorders color channels of the input.
Public Attributes#
Type | Name | Visual Hint | Description |
---|---|---|---|
double[4] |
input |
VISUAL_HINT_RGBA |
input for which channels will be reordered. |
string |
channel_order |
VISUAL_HINT_DEFAULT |
Channel reordering. |
Inherited Public Attributes#
Type | Name | Visual Hint | Description |
---|---|---|---|
bool |
pass_through |
VISUAL_HINT_DEFAULT |
If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded. |
string |
master_input |
VISUAL_HINT_TAG |
Name of the attribute that will be used as output if Pass Through is enabled. |
bool |
invert |
VISUAL_HINT_DEFAULT |
If checked, the texture is inverted. |
double |
opacity |
VISUAL_HINT_PERCENTAGE |
Set the opacity of the texture. |
CID#
class "TextureReorder" "Texture" {
#version 0.9
icon "../icons/object_icons/texture_reorder.iconrc"
category "/Texture/Utility"
doc "Reorders color channels of the input."
attribute_group "input" {
rgba "input" {
doc "input for which channels will be reordered."
texturable yes
animatable yes
value 1 1 1 1
}
string "channel_order" {
doc "Channel reordering."
value "rgba"
}
}
set "master_input" {
private no
hidden no
saveable yes
texturable no
animatable no
slider no
numeric_range no 0.0 1
ui_range no 0.0 1
dg_active yes
dg_cyclic no
dirtiness_pass_through no
read_only no
shading_variable no
experimental no
advanced no
overriden no
promote_attribute no
allow_expression yes
localizable yes
value "input"
}
}