# Panoramic#

(CameraPanoramic)

• Category: /Camera
• Default object name: panoramic

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## Description#

Define a 360 camera.

## Attributes#

Name Type Description
Translate double[3] Set the XYZ position of the item relative to its parent item.
Rotate double[3] Set the XYZ rotation of the item relative to its parent item.
Scale double[3] Set the XYZ scaling of the item relative to its parent item.
Shear double[3] Set the XYZ shear of the item relative to its parent item.
Rotation Order long Specify on which order the Euler rotations are composed. By default Clarisse's uses YXZ
Parent reference (SceneItem) Set the parent item of the item.
Inherit Transform bool Does the current object inherits its parent transformation ?
Reference Frame long Set the reference frame that defines the base transform and deformation state of the item. This reference is used when computing texture projections or when generating point cloud (in Global Base) on the base geometry.
Constraints object[] (Constraint) Stack of constraint operators. Constraints like Target, Point, Orient... are applied to a Scene Item in order to drive the transformation of the item.
Scale Pivot double[3] Set the coordinates of the scale pivot.
Rotate Pivot double[3] Set the coordinates of the rotation pivot.
Translate Offset double[3] Set the XYZ position of the pivot point of the item.
Rotate Offset double[3] Set the XYZ rotation of the pivot point of the item.
Scale Offset double[3] Set the XYZ scaling of the pivot point of the item.
Rotation Offset Order long Set the rotation axis mode.
Display Visible bool Set whether the item is shown in the 3D View or not.
Display Pickable bool Set whether the item is pickable in the 3D View or in the Image View.
Display Color long Set the item color for constant or simple shading display in the 3D View.
Display Custom Color double[3] Set the item custom color used for display in the 3D View when the Display Color attribute is set to Custom.
Enable Motion Blur bool Set whether the renderer will do motion blur on the item or not.
Horizontal Field Of View double Horizontal field of view value in degrees
Vertical Field Of View double Vertical field of view value in degrees.
Stereoscopic Mode long Center is a standard panoramic camera. Side By Side renders on the same image the left eye on the left and the right one on the right. Over Under (R/L) (respectively Over Under (L/R)) renders the right (respectively left) eye on the the top and the other one on the bottom of the image. Left Eye (respectively Right Eye) renders only the left (respectively right) eye on the image.
Eye Separation Distance double Set the distance between the eyes.
Parallax Mode long The Off-Axis option allows you to choose a zero parallax distance.
Parallax Distance double Set the zero parallax distance.
Parallax Object reference (SceneItem) Use the input object to compute the parallax distance. If none then parallax_distance is used. The parallax can't be bigger than the eye separation, if this is the case the value will be clamped.