Perspective#
(CameraPerspective)
- Category:
/Camera
- Default object name:
perspective
Description#
Define a pin-hole camera with basic settings.
Attributes#
Name | Type | Description |
---|---|---|
Translate | double[3] |
Set the XYZ position of the item relative to its parent item. |
Rotate | double[3] |
Set the XYZ rotation of the item relative to its parent item. |
Scale | double[3] |
Set the XYZ scaling of the item relative to its parent item. |
Shear | double[3] |
Set the XYZ shear of the item relative to its parent item. |
Rotation Order | long |
Specify on which order the Euler rotations are composed. By default Clarisse's uses YXZ |
Parent | reference (SceneItem ) |
Set the parent item of the item. |
Inherit Transform | bool |
Does the current object inherits its parent transformation ? |
Reference Frame | long |
Set the reference frame that defines the base transform and deformation state of the item. This reference is used when computing texture projections or when generating point cloud (in Global Base) on the base geometry. |
Constraints | object[] (Constraint ) |
Stack of constraint operators. Constraints like Target, Point, Orient... are applied to a Scene Item in order to drive the transformation of the item. |
Scale Pivot | double[3] |
Set the coordinates of the scale pivot. |
Rotate Pivot | double[3] |
Set the coordinates of the rotation pivot. |
Translate Offset | double[3] |
Set the XYZ position of the pivot point of the item. |
Rotate Offset | double[3] |
Set the XYZ rotation of the pivot point of the item. |
Scale Offset | double[3] |
Set the XYZ scaling of the pivot point of the item. |
Rotation Offset Order | long |
Set the rotation axis mode. |
Display Visible | bool |
Set whether the item is shown in the 3D View or not. |
Display Pickable | bool |
Set whether the item is pickable in the 3D View or in the Image View. |
Display Color | long |
Set the item color for constant or simple shading display in the 3D View. |
Display Custom Color | double[3] |
Set the item custom color used for display in the 3D View when the Display Color attribute is set to Custom. |
Enable Motion Blur | bool |
Set whether the renderer will do motion blur on the item or not. |
Field Of View | double |
Vertical field of view value in degrees. Horizontal fov is computed accordingly using the image aspect ratio. |
Enable Dof | bool |
|
F Stop | double |
Set the focal ratio (for a focal length of 5 cm). This controls the size of the lens. |
Focus Distance | double |
Set the distance at which the focus is done. |
Focus Object | reference (SceneItem ) |
Use the input object to compute the focus distance. If none then focus_distance is used. |