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CameraPerspectiveAdvanced

Perspective Advanced#

(CameraPerspectiveAdvanced)

  • Category: /Camera
  • Default object name: perspective_advanced

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Description#

Define a pin-hole camera with advanced settings.

Attributes#

Name Type Description
Translate double[3] Set the XYZ position of the item relative to its parent item.
Rotate double[3] Set the XYZ rotation of the item relative to its parent item.
Scale double[3] Set the XYZ scaling of the item relative to its parent item.
Shear double[3] Set the XYZ shear of the item relative to its parent item.
Rotation Order long Specify on which order the Euler rotations are composed. By default Clarisse's uses YXZ
Parent reference (SceneItem) Set the parent item of the item.
Inherit Transform bool Does the current object inherits its parent transformation ?
Reference Frame long Set the reference frame that defines the base transform and deformation state of the item. This reference is used when computing texture projections or when generating point cloud (in Global Base) on the base geometry.
Constraints object[] (Constraint) Stack of constraint operators. Constraints like Target, Point, Orient... are applied to a Scene Item in order to drive the transformation of the item.
Scale Pivot double[3] Set the coordinates of the scale pivot.
Rotate Pivot double[3] Set the coordinates of the rotation pivot.
Translate Offset double[3] Set the XYZ position of the pivot point of the item.
Rotate Offset double[3] Set the XYZ rotation of the pivot point of the item.
Scale Offset double[3] Set the XYZ scaling of the pivot point of the item.
Rotation Offset Order long Set the rotation axis mode.
Display Visible bool Set whether the item is shown in the 3D View or not.
Display Pickable bool Set whether the item is pickable in the 3D View or in the Image View.
Display Color long Set the item color for constant or simple shading display in the 3D View.
Display Custom Color double[3] Set the item custom color used for display in the 3D View when the Display Color attribute is set to Custom.
Enable Motion Blur bool Set whether the renderer will do motion blur on the item or not.
Horizontal Field Of View double Camera horizontal field of view in degrees. Is deducted from focal length and aperture. Linked to aperture.
Vertical Field Of View double Camera vertical field of view in degrees. Is deducted from focal length and aperture. Linked to aperture.
Focal Length double Camera focal length. Use this attribute to zoom in and out. Impacts field of view
Horizontal Aperture double Camera horizontal aperture: size of the camera sensor. Linked to field of view
Vertical Aperture double Camera vertical aperture: size of the camera sensor. Linked to field of view
Film Offset double[2] Offset of the camera sensor to the lens. Offsets the frustrum used to compute 3D layers.
Lens Ratio double Lens squeeze ratio.
Fit Mode long If set to horizontal, vertical or fill, use a square pixel aspect ratio. Vertical or horizontal aperture is recomputed to fit the target image.
Enable Dof bool
F Stop double Set the focal ratio. This controls the size of the lens.
Focus Distance double Set the distance at which the focus is done.
Focus Object reference (SceneItem) Use the input object to compute the focus distance. If none then focus_distance is used.