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  • Category: /Material
  • Default object name: normal

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A material that displays the normals of objects with colors.


Name Type Description
Export Aovs bool Compute and write Aovs defined in the shading graph
Arbitrary Output Variables reference (AovStore) Set the list of extra channels to write to the image.
Double Sided bool Flip the normal if needed in order to always face the point of view.
Normal Mode long Define which geometric normal to use for the shading.
Normal Input double Override the shading normal by the one given as input. The value controls the blending with the original normal.
Project long Define if the normal has to be expressed in world coordinates or camera coordinates before being converted into a color.