Normal#
(MaterialNormal)
- Category:
/Material
- Default object name:
normal
Description#
A material that displays the normals of objects with colors.
Attributes#
Name | Type | Description |
---|---|---|
Export Aovs | bool |
Compute and write Aovs defined in the shading graph |
Arbitrary Output Variables | reference (AovStore ) |
Set the list of extra channels to write to the image. |
Double Sided | bool |
Flip the normal if needed in order to always face the point of view. |
Normal Mode | long |
Define which geometric normal to use for the shading. |
Normal Input | double |
Override the shading normal by the one given as input. The value controls the blending with the original normal. |
Project | long |
Define if the normal has to be expressed in world coordinates or camera coordinates before being converted into a color. |