Autodesk Standard Surface#
(MaterialPhysicalAutodeskStandardSurface)
- Category:
/Material/Physical
- Default object name:
autodesk_standard_surface
Description#
A surface material based on the Ai Standard of Arnold 5.3.
Attributes#
Name | Type | Description |
---|---|---|
Export Aovs | bool |
Compute and write Aovs defined in the shading graph |
Arbitrary Output Variables | reference (AovStore ) |
Set the list of extra channels to write to the image. |
Light Path Expression Label | string |
Set the material label in light path expressions. |
Material Sample Count | long |
Material sample count per pixel. |
Diffuse Sampling Multiplier | double |
Material diffuse sample count multiplier. |
Glossy Reflection Sampling Multiplier | double |
Material glossy reflection sample count multiplier. |
Glossy Transmission Sampling Multiplier | double |
Material glossy transmission sample count multiplier. |
Subsurface Sampling Multiplier | double |
Material subsurface sample count multiplier. |
Russian Roulette | double |
Amount of Russian roulette used on the material samples. |
Roughness Noise Optimization | double |
Noise reduction strategy along rough light path. |
Multiple Scattering Strength | double |
Strength of compensation for energy lost by multiple scattering. |
Diffuse Depth | long |
Maximum diffuse depth. |
Specular Reflection Depth | long |
Maximum specular reflection depth. |
Glossy Reflection Depth | long |
Maximum glossy reflection depth. |
Specular Transmission Depth | long |
Maximum specular transmission depth. |
Glossy Transmission Depth | long |
Maximum glossy transmission depth. |
Volume Depth | long |
Maximum volume depth. |
Opacity | double[3] |
Opacity of the material. |
Normal Mode | long |
Define which geometric normal to use for the shading. |
Normal Input | double |
Override the shading normal by the one given as input. The value controls the blending with the original normal. |
Sidedness | long |
Sidedness of this surface used for this material. 'Single' keeps the original normals no matter what. 'Double' may flip the normal to be oriented toward the incomming direction. 'Invert' flips the original normal no matter what. |
Shadow Casting Mode | long |
Defines the properties of the material when casting shadows: fully opaque (regardless of the actual value of the opacity of the material), artistic (user-defined opacity and coloring), pseudo-caustics (cheaply emulating actual refractive caustics) or physical (intrinsic transparency of the material), where the last three are modulated by the opacity of the material. |
Shadow Opacity | double |
Defines how dark the shadows cast by this material are. |
Shadow Coloring | double |
Defines how much refraction and absorption colors affect shadowing. |
Reflective Caustics | long |
Reflective caustics computation mode. |
Refractive Caustics | long |
Refractive caustics computation mode. |
Material Preset | action |
|
Base Weight | double |
Weight of the base color of the diffuse and metallic layers. |
Base Color | double[3] |
Base color of the diffuse and metallic layers. |
Diffuse Roughness | double |
Roughness of the diffuse and thin-walled subsurface layers. |
Metalness | double |
The metallic-ness (0 = dielectric, 1 = metallic) of the material. |
Specular IOR Preset | action |
|
Specular Weight | double |
Weight of the specular color. |
Specular Color | double[3] |
Color of the specular lobe. If metallic, this color is used to tint the edge. |
Specular Roughness | double |
Roughness of the specular, transmission and metallic layers. |
Specular IOR | double |
Index of refraction of the thin-film-less specular and non-thin-walled transmission bxdf. |
Specular Anisotropy | double |
Anisotropy of the specular/metallic brdf. |
Specular Rotation | double |
Rotation of the anisotropy of the specular/metallic brdf. |
Transmission Weight | double |
Weight of the transmission color. |
Transmission Color | double[3] |
Color of the transmission |
Transmittance Depth | double |
Set the transmittance depth of the material. |
Transmission Scatter | double[3] |
Color of the scattering |
Transmission Scatter Anisotropy | double |
Anisotropy of the scattering. |
Transmission Extra Roughness | double |
Add extra roughness to the base transmission. The base transmission roughness is the specular roughness. |
Subsurface Preset | action |
|
Subsurface Mode | long |
Select which SSS mode to use. The Random Walk give better results. |
Subsurface Weight | double |
Weight of the subsurface color. This weight is used to blend between the diffuse and sss brdf. 1 means full sss, 0 full diffuse. |
Subsurface Color | double[3] |
Color of the subsurface scattering brdf |
Subsurface Radius | double[3] |
Wavelength-dependent mean subsurface scattering distance of the material. |
Subsurface Scale | double |
Scaling factor of the mean subsurface scattering distance at all wavelengths. |
Subsurface Anisotropy | double |
The anistropy of the volumetric phase function. -1 is highly back-scattering, 0 is isotropic and 1 is highly forward-scattering. |
Subsurface Group | string |
Name of the group among which illumination propagates between SSS materials. |
Coat IOR Preset | action |
|
Coat Weight | double |
Weight of the coat color. This weight is used to define the coat color by blending a white color with the coat color attribute. 0 means white, 1 means coat color. |
Coat Color | double[3] |
Transmittance of the coat layer. |
Coat Roughness | double |
Roughness of the coat brdf |
Coat IOR | double |
Index of refraction of the coat brdf. |
Coat Anisotropy | double |
Anisotropy of the coat brdf. |
Coat Rotation | double |
Anisotropy rotation of the coat brdf. |
Coat Normal | double[3] |
Replace the shading normal by this normal when evaluating the coat component. |
Sheen Weight | double |
Weight of the sheen color. |
Sheen Color | double[3] |
Color of the sheen brdf. |
Sheen Roughness | double |
Roughness of the sheen brdf. |
Emission Weight | double |
Weight of the emission. |
Emission Color | double[3] |
Color of the emission. |
Thin Film Thickness | double |
Set the thickness of the thin film in nm (nanometers) on the metallic and specular layers. |
Thin Film IOR | double |
Set the index of refraction of the thin film medium. |
Thin Walled | bool |
Defined if the geometry is defined as thin for this material. If true, the transmission IOR will be one with 0 roughness and the SSS will be replaced by a back diffuse. |