Hair#
(MaterialPhysicalHair)
- Category:
/Material/Physical
- Default object name:
hair
Description#
Hair material.
Attributes#
Name | Type | Description |
---|---|---|
Export Aovs | bool |
Compute and write Aovs defined in the shading graph |
Arbitrary Output Variables | reference (AovStore ) |
Set the list of extra channels to write to the image. |
Light Path Expression Label | string |
Set the material label in light path expressions. |
Material Sample Count | long |
Material sample count per pixel. |
Glossy Reflection Sampling Multiplier | double |
Material glossy reflection sample count multiplier. |
Glossy Transmission Sampling Multiplier | double |
Material glossy transmission sample count multiplier. |
Russian Roulette | double |
Amount of Russian roulette used on the material samples. |
Roughness Noise Optimization | double |
Noise reduction strategy along rough light path. |
Glossy Reflection Depth | long |
Maximum glossy reflection depth. |
Glossy Transmission Depth | long |
Maximum glossy transmission depth. |
Opacity | double[3] |
Opacity of the material. |
Normal Mode | long |
Define which geometric normal to use for the shading. |
Shadow Casting Mode | long |
Defines the properties of the material when casting shadows: fully opaque (regardless of the actual value of the opacity of the material), artistic (user-defined opacity and coloring), pseudo-caustics (cheaply emulating actual refractive caustics) or physical (intrinsic transparency of the material), where the last three are modulated by the opacity of the material. |
Shadow Opacity | double |
Defines how dark the shadows cast by this material are. |
Shadow Coloring | double |
Defines how much refraction and absorption colors affect shadowing. |
Reflective Caustics | long |
Reflective caustics computation mode. |
Refractive Caustics | long |
Refractive caustics computation mode. |
Primary Albedo | double[3] |
Albedo of the primary highlight (aka R lobe). |
Primary Gain | double |
Gain of the primary highlight (aka R lobe). |
Primary Shift | double |
Longitudinal shift of the primary highlight (aka R lobe): a negative value pushes it towards the root, whereas a positive one pushes it towards the tip. |
Primary Length | double |
Length, or longitudinal width of the primary highlight (aka R lobe). |
Secondary Albedo | double[3] |
Albedo of the secondary highlight (aka TRT-g lobe, or TRT without the glints). |
Secondary Gain | double |
Gain of the secondary highlight (aka TRT-g lobe, or TRT without the glints). |
Secondary Shift | double |
Longitudinal shift of the secondary highlight (aka TRT-g lobe, or TRT without the glints): a negative value pushes it towards the root, whereas a positive one pushes it towards the tip. When empty, the value is computed from the primary highlight. |
Secondary Length | double |
Length, or longitudinal width of the secondary highlight (aka TRT-g lobe, or TRT without the glints). When empty, the value is computed from the primary highlight. |
Transmission Albedo | double[3] |
Albedo of the transmission highlight (aka TT lobe). |
Transmission Gain | double |
Gain of the transmission highlight (aka TT lobe). |
Transmission Shift | double |
Longitudinal shift of the transmission highlight (aka TT lobe): a negative value pushes it towards the root, whereas a positive one pushes it towards the tip. When empty, the value is computed from the primary highlight. |
Transmission Length | double |
Length, or longitudinal width of the transmission highlight (aka TT lobe). When empty, the value is computed from the primary highlight. |
Transmission Width | double |
Width, or azimuthal width of the transmission highlight (aka TT lobe). |
Glints Albedo | double[3] |
Albedo of the glints (aka g lobe, part of the full TRT lobe). Note that it is multiplied by the secondary highlight albedo. |
Glints Gain | double |
Gain of the glints (aka g lobe, part of the full TRT lobe). Note that it is multiplied by the secondary highlight albedo. |
Glints Spacing | double |
Spacing, or half-angle between the glints (aka g lobe, part of the full TRT lobe). |
Glints Width | double |
Width, or azimuthal width of the glints (aka g lobe, part of the full TRT lobe). |