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MaterialRaySwitch

Ray Switch#

(MaterialRaySwitch)

  • Category: /Material
  • Default object name: ray_switch

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Description#

Switch material according to the ray type.

Attributes#

Name Type Description
Export Aovs bool Compute and write Aovs defined in the shading graph
Arbitrary Output Variables reference (AovStore) Set the list of extra channels to write to the image.
Camera reference (Material) Define the material visible by cameras.
Shadow reference (Material) Define the material visible by shadows.
Gi reference (Material) Define the material visible by global illumination.
Reflection reference (Material) Define the material visible by reflections.
Refraction reference (Material) Define the material visible by refractions.
Sss reference (Material) Define the material visible by sub surface scattering.
Previz reference (Material) Define the material visible in previz mode.