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SceneObjectCombiner

Combiner#

(SceneObjectCombiner)

  • Default object name: combiner

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Description#

Scene object used to merge other scene objects into a single one.

Attributes#

Name Type Description
Translate double[3] Set the XYZ position of the item relative to its parent item.
Rotate double[3] Set the XYZ rotation of the item relative to its parent item.
Scale double[3] Set the XYZ scaling of the item relative to its parent item.
Shear double[3] Set the XYZ shear of the item relative to its parent item.
Rotation Order long Specify on which order the Euler rotations are composed. By default Clarisse's uses YXZ
Parent reference (SceneItem) Set the parent item of the item.
Inherit Transform bool Does the current object inherits its parent transformation ?
Reference Frame long Set the reference frame that defines the base transform and deformation state of the item. This reference is used when computing texture projections or when generating point cloud (in Global Base) on the base geometry.
Constraints object[] (Constraint) Stack of constraint operators. Constraints like Target, Point, Orient... are applied to a Scene Item in order to drive the transformation of the item.
Scale Pivot double[3] Set the coordinates of the scale pivot.
Rotate Pivot double[3] Set the coordinates of the rotation pivot.
Translate Offset double[3] Set the XYZ position of the pivot point of the item.
Rotate Offset double[3] Set the XYZ rotation of the pivot point of the item.
Scale Offset double[3] Set the XYZ scaling of the pivot point of the item.
Rotation Offset Order long Set the rotation axis mode.
Display Visible bool Set whether the item is shown in the 3D View or not.
Display Pickable bool Set whether the item is pickable in the 3D View or in the Image View.
Enable Motion Blur bool Set whether the renderer will do motion blur on the item or not.
Highlight Mode long Define how the object is highlighted in the 3D View when selected.
Override Material reference (Material) Setting a material here will set the specified material to all elements of the scene object. Ex: all shading groups of a geometry will have the same material. Ex: all elements of a combiner or a scatterer will have the same material.
Matte Object bool Switch the object to 2D matte mode.
Matte Color double[3] Set the color of the object in matte mode.
Matte Alpha double Set the opacity of the object in matte mode. When the matte alpha is less than 100%, the object creates a hole in the layer as no transparency is evaluated.
Custom Id long
Raytrace Offset double Set the minimum distance for raytracing visibility. If the ray hit point distance from the ray source position is smaller than this value, then the geometry is not seen. Note: this attribute is used to prevent self intersection artifacts.
Shading Variables string
Unseen By Renderer bool Set whether the object is hidden from the renderer or not.
Unseen By Camera bool Set whether the object is hidden from the camera (primary rays) or not.
Unseen By Rays bool Set whether the object is hidden from the raytraced shading effects like reflection/refraction (secondary rays) or not.
Unseen By Reflections bool Set whether the object is hidden from reflections or not.
Unseen By Refractions bool Set whether the object is hidden from refractions or not.
Unseen By Gi bool Set whether the object is hidden from global illumination or not.
Unseen By Sss bool Set whether the object is hidden from sub-surface scattering or not.
Cast Shadows bool Set whether the object casts shadows or not.
Receive Shadows bool Set whether the object receives cast shadows or not.
Receive Self Shadows bool Set whether the object receives self shadows or not.
Lights reference (Group) Specify the group of lights that illuminate this object. By default, scene objects are lit using the lights gathered by the 3D layer.
Emission Sample Count long Override the number of emission samples allocated by the renderer when sampling the scene object.
Sub Items Rendering Mode long Set whether item should override or not sub-items visibility flags.
Emission Importance Sampling Mode long When Use Sub Items, it samples instances according to the value of the Enable Emission Importance Sampling attribute defined on the sources. If the sources have their Emission Importance Sampling disabled then they are traditionally sampled, otherwise they are importance sampled. When Force Importance Sampling, it forces each instance to be emission importance sampled when instantiated by the combiner/scatterer. When Disable Importance Sampling, it forces each instance to be traditionally sampled when instantiated by the combiner/scatterer.
Objects reference (SceneObject) List of scene objects that will be merged.