• Default object name: shading_layer

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Description#

Object containing rules to override object materials

Attributes#

Name Type Description
Search Paths reference (SearchPath) Use the input search path to resolve rules starting with ./. If none is specified then ./ corresponds to the current context of the shading layer.
Data Source Priority long Change data source priority. Defines which data source will be chosen if both objects and Shading Layer have one. (ex: object has a material, and has also a rule which applies to it in Shading Layer)
Children Shading Layers reference (ShadingLayer) Children shading layers, to be evaluated after their parent.