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  • Category: /Texture/Color
  • Default object name: blend

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Blend two input colors according to the specified blending mode.


Name Type Description
Pass Through bool If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded.
Master Input string Name of the attribute that will be used as output if Pass Through is enabled.
Invert bool If checked, the texture is inverted.
Opacity double Set the opacity of the texture.
Input 1 double[3] Define the foreground color.
Input 2 double[3] Define the background color.
Mix double Defines the opacity of the foreground color.
Mode long Define the blending mode used to blend the input colors.