Blend#
(TextureBlend)
- Category:
/Texture/Color
- Default object name:
blend
Description#
Blend two input colors according to the specified blending mode.
Attributes#
Name | Type | Description |
---|---|---|
Pass Through | bool |
If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded. |
Master Input | string |
Name of the attribute that will be used as output if Pass Through is enabled. |
Invert | bool |
If checked, the texture is inverted. |
Opacity | double |
Set the opacity of the texture. |
Input 1 | double[3] |
Define the foreground color. |
Input 2 | double[3] |
Define the background color. |
Mix | double |
Defines the opacity of the foreground color. |
Mode | long |
Define the blending mode used to blend the input colors. |