Bump Map#
(TextureBumpMap)
- Category:
/Texture/Normal
- Default object name:
bump_map
Description#
Compute a bump normal.
Attributes#
Name | Type | Description |
---|---|---|
Pass Through | bool |
If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded. |
Master Input | string |
Name of the attribute that will be used as output if Pass Through is enabled. |
Invert | bool |
If checked, the texture is inverted. |
Opacity | double |
Set the opacity of the texture. |
Input | double |
Input texture from which is computed the normal. The value controls the intensity of the bump. |
Normal Mode | long |
Define which geometric normal to use to compute the bump. |