Clamp#
(TextureClamp)
- Category:
/Texture/Math
- Default object name:
clamp
Description#
Clamp the values of the input texture.
Attributes#
Name | Type | Description |
---|---|---|
Pass Through | bool |
If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded. |
Master Input | string |
Name of the attribute that will be used as output if Pass Through is enabled. |
Invert | bool |
If checked, the texture is inverted. |
Opacity | double |
Set the opacity of the texture. |
Input | double[3] |
Color to be clamped. |
Color Min | double[3] |
Defines the minimum clamping values for each RGB channel. |
Color Max | double[3] |
Defines the maximum clamping values for each RGB channel. |
Alpha Min | double |
Defines the minimum clamping value for the alpha channel. |
Alpha Max | double |
Defines the maximum clamping value for the alpha channel. |