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TextureClamp

Clamp#

(TextureClamp)

  • Category: /Texture/Math
  • Default object name: clamp

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Description#

Clamp the values of the input texture.

Attributes#

Name Type Description
Pass Through bool If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded.
Master Input string Name of the attribute that will be used as output if Pass Through is enabled.
Invert bool If checked, the texture is inverted.
Opacity double Set the opacity of the texture.
Input double[3] Color to be clamped.
Color Min double[3] Defines the minimum clamping values for each RGB channel.
Color Max double[3] Defines the maximum clamping values for each RGB channel.
Alpha Min double Defines the minimum clamping value for the alpha channel.
Alpha Max double Defines the maximum clamping value for the alpha channel.