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Distance To Uv#


  • Category: /Texture/Utility
  • Default object name: distance_to_uv

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Convert the distance to the specified uvw coordinate into a color. This texture is very useful if you wish to create radial gradients.


Name Type Description
Pass Through bool If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded.
Master Input string Name of the attribute that will be used as output if Pass Through is enabled.
Invert bool If checked, the texture is inverted.
Opacity double Set the opacity of the texture.
Space long Set the UV space.
Uv Slot reference (UvSlot) Define which UV slot is used when the space mode is set to UV Map.
Center double[3] Center point used to compute distances.