Distance To Uv#
(TextureDistanceToUv)
- Category:
/Texture/Utility
- Default object name:
distance_to_uv
Description#
Convert the distance to the specified uvw coordinate into a color. This texture is very useful if you wish to create radial gradients.
Attributes#
Name | Type | Description |
---|---|---|
Pass Through | bool |
If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded. |
Master Input | string |
Name of the attribute that will be used as output if Pass Through is enabled. |
Invert | bool |
If checked, the texture is inverted. |
Opacity | double |
Set the opacity of the texture. |
Space | long |
Set the UV space. |
Uv Slot | reference (UvSlot ) |
Define which UV slot is used when the space mode is set to UV Map. |
Center | double[3] |
Center point used to compute distances. |