Divide#
(TextureDivide)
- Category:
/Texture/Math
- Default object name:
divide
Description#
Divide the fist input color by the second input color per channel. If a dividing value is zero, the division is skipped.
Attributes#
Name | Type | Description |
---|---|---|
Pass Through | bool |
If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded. |
Master Input | string |
Name of the attribute that will be used as output if Pass Through is enabled. |
Invert | bool |
If checked, the texture is inverted. |
Opacity | double |
Set the opacity of the texture. |
Affect Alpha | bool |
If selected, the alpha channel is affected in the evaluation. |
Input 1 | double[3] |
Define the input color that will be divided by the second input color. |
Input 2 | double[3] |
Define the input color dividing the first input color. |