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  • Category: /Texture/Math
  • Default object name: divide

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Divide the fist input color by the second input color per channel. If a dividing value is zero, the division is skipped.


Name Type Description
Pass Through bool If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded.
Master Input string Name of the attribute that will be used as output if Pass Through is enabled.
Invert bool If checked, the texture is inverted.
Opacity double Set the opacity of the texture.
Affect Alpha bool If selected, the alpha channel is affected in the evaluation.
Input 1 double[3] Define the input color that will be divided by the second input color.
Input 2 double[3] Define the input color dividing the first input color.