Extract Property#
(TextureExtractProperty)
- Category:
/Texture/Utility
- Default object name:
extract_property
Description#
Extract a value from a property of the current geometry.
Attributes#
Name | Type | Description |
---|---|---|
Pass Through | bool |
If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded. |
Master Input | string |
Name of the attribute that will be used as output if Pass Through is enabled. |
Invert | bool |
If checked, the texture is inverted. |
Opacity | double |
Set the opacity of the texture. |
Property Name | string |
Set the name of the property to extract. |
Input Remap | string |
Property values remapping. |
Output Mode | long |
Specify how to interpret the property. |
Rotation Order | long |
Specify on which order the Euler rotations are composed. |
Color | double[4] |
Set a color that is multiplying the property value. |
Enable Motion Blur | bool |
Set whether the renderer will compute motion blur on the item or not. |