Power#
(TexturePower)
- Category:
/Texture/Math
- Default object name:
power
Description#
Apply a power to the input color.
Attributes#
Name | Type | Description |
---|---|---|
Pass Through | bool |
If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded. |
Master Input | string |
Name of the attribute that will be used as output if Pass Through is enabled. |
Invert | bool |
If checked, the texture is inverted. |
Opacity | double |
Set the opacity of the texture. |
Input | double[3] |
Define the input color that will be processed. |
Color | double[3] |
Define the power applied by color channel. |
Alpha | double |
Define the power applied to the alpha of the input color. |