Skip to content




  • Category: /Texture/Math
  • Default object name: rescale

Go to Technical page.


Rescale the values of an input color.


Name Type Description
Pass Through bool If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded.
Master Input string Name of the attribute that will be used as output if Pass Through is enabled.
Invert bool If checked, the texture is inverted.
Opacity double Set the opacity of the texture.
Input double[3] Color to be rescaled.
Input Min double[3] Defines the minimum input color value. Values under this threshold are clamped.
Input Max double[3] Defines the maximum input channel value. Values above this threshold are clamped.
Output Min double[3] Defines the remapped output minimum value.
Output Max double[3] Defines the remapped output maximum value.
Clamp bool Clamp output color channels to [0, 1].