- Default object name:
Provides a switch between different values depending on the incoming ray and the geometric normal of the surface.
||If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded.|
||Name of the attribute that will be used as output if Pass Through is enabled.|
||If checked, the texture is inverted.|
||Set the opacity of the texture.|
||Color returned if the original geometric normal and the incoming ray are on the same side.|
||Color returned if the original geometric normal and the incoming ray are on different sides.|