Skip to content




  • Category: /Texture/Math
  • Default object name: subtract

Go to Technical page.


Subtract the fist input color by the second input color per channel.


Name Type Description
Pass Through bool If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded.
Master Input string Name of the attribute that will be used as output if Pass Through is enabled.
Invert bool If checked, the texture is inverted.
Opacity double Set the opacity of the texture.
Input 1 double[3] Define the input color that will be subtracted by the second input color.
Input 2 double[3] Define the input color subtracted to the first input color.
Affect Alpha bool If selected, the alpha channel is affected by the evaluation.