Switch#
(TextureSwitch)
- Category:
/Texture/Utility
- Default object name:
switch
Description#
Switch texture according to an input color.
Attributes#
Name | Type | Description |
---|---|---|
Pass Through | bool |
If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded. |
Master Input | string |
Name of the attribute that will be used as output if Pass Through is enabled. |
Invert | bool |
If checked, the texture is inverted. |
Opacity | double |
Set the opacity of the texture. |
Mode | long |
Define how input color will be used to pick the texture. In Randomize mode, it will randomly pick a texture according to the input color. In Luminance mode, it will divide the computed luminance from the input color according to the number of textures. The texture located in the right luminance interval will be selected. In Value mode, it will take the red channel of the input, the texture located in the red value interval will be selected. |
Seed | long |
Set the seed of the random generator |
Input | double[3] |
Define the input color used to pick the texture. |
Textures | reference (Texture ) |
Set the list of texture picked according to input color. |