Utility#
(TextureUtility)
- Category:
/Texture/Utility
- Default object name:
utility
Description#
Utility texture allowing to output the information of the current fragment.
Attributes#
Name | Type | Description |
---|---|---|
Pass Through | bool |
If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded. |
Master Input | string |
Name of the attribute that will be used as output if Pass Through is enabled. |
Invert | bool |
If checked, the texture is inverted. |
Opacity | double |
Set the opacity of the texture. |
Output | long |
Set which information should be outputted from the texture. See the documentation for more details. |
Surface | long |
Set the geometry approximation model for normals and derivatives. |
Space | long |
Set the space for positions, normals and derivatives output. |
Parent Level | long |
Set the level of the parent to use for custom IDs and attributes. The positive values are relative to the current level so 1 correspond to the direct parent of the current object. Negative values will start at the highest parent with -1 and move down to the current object. |
Uv Slot | reference (UvSlot ) |
Define which UV slot is used when the output mode is set to UV Map. |
Item | reference (SceneItem ) |
Define which scene item is used for Item Position/Rotation/Scale modes. |
Custom Attribute Name | string |
Name of the attribute which evaluated in cutom attribute mode |
ID Output Mode | long |
Set the type of display to use when outputting an ID. |
ID Color Seed | long |