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TextureVectorBranch

Vector Branch#

(TextureVectorBranch)

  • Category: /Texture/Utility
  • Default object name: vector_branch

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Description#

Return texture according to an input color A and B.

Attributes#

Name Type Description
Pass Through bool If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded.
Master Input string Name of the attribute that will be used as output if Pass Through is enabled.
Invert bool If checked, the texture is inverted.
Opacity double Set the opacity of the texture.
Input A double[4] Define the input color A.
Input B double[4] Define the input color B.
Mode long
True double[4] Return the color if the condition is true.
False double[4] Return the color if the condition is false.