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TextureZDepth

Z Depth#

(TextureZDepth)

  • Category: /Texture/Utility
  • Default object name: z_depth

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Description#

Map two colors using the Z depth as blending parameter.

Attributes#

Name Type Description
Pass Through bool If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded.
Master Input string Name of the attribute that will be used as output if Pass Through is enabled.
Invert bool If checked, the texture is inverted.
Opacity double Set the opacity of the texture.
Near Color double[3] Color mapped to the near plane.
Far Color double[3] Color mapped to the far plane.
Clamp bool If checked, clamp the input colors mapped to the near and far planes.
Near Mode long Defines whether to use the 3D layer for the near clipping plane or to use a custom value.
Near Distance double Set the near clipping plane value when Near Mode is set to Custom.
Far Mode long Defines whether to use the 3D layer for the far clipping plane or to use a custom value.
Far Distance double Set the far clipping plane value when Far Mode is set to Custom.