Z Depth#
(TextureZDepth)
- Category:
/Texture/Utility
- Default object name:
z_depth
Description#
Map two colors using the Z depth as blending parameter.
Attributes#
Name | Type | Description |
---|---|---|
Pass Through | bool |
If checked, the current texture is not evaluated and the value of the attribute selected in Pass Through Attribute is directly forwarded. |
Master Input | string |
Name of the attribute that will be used as output if Pass Through is enabled. |
Invert | bool |
If checked, the texture is inverted. |
Opacity | double |
Set the opacity of the texture. |
Near Color | double[3] |
Color mapped to the near plane. |
Far Color | double[3] |
Color mapped to the far plane. |
Clamp | bool |
If checked, clamp the input colors mapped to the near and far planes. |
Near Mode | long |
Defines whether to use the 3D layer for the near clipping plane or to use a custom value. |
Near Distance | double |
Set the near clipping plane value when Near Mode is set to Custom. |
Far Mode | long |
Defines whether to use the 3D layer for the far clipping plane or to use a custom value. |
Far Distance | double |
Set the far clipping plane value when Far Mode is set to Custom. |