Particle Paint#
(ToolParticlePaint)
- Category:
Create
- Default object name:
particle_paint
Description#
Paint particles in Point Cloud objects.
Attributes#
Name | Type | Description |
---|---|---|
Opacity Threshold | double |
Set the threshold value under which the object is considered transparent therefore not selectable. |
Picking Precision | long |
Distance in screen space for particle picking. |
Paint Mode | long |
Define mouse interaction: either Stamp (one particle spread created on mouse down, modified while mouse is dragged, validated on mouse up) or Sketch. |
Tool Type | long |
|
Display Path | bool |
Display current stroke's path and brush hits. |
Display Properties | bool |
Display current stroke's exported properties. |
Save Brush | action |
Save current Brush settings as a Preset. |
Load Brush | action |
Select a Brush among Presets. |
Save Eraser | action |
Save current Eraser settings as a Preset. |
Load Eraser | action |
Select an Eraser among Presets. |
Save Snapper | action |
Save current Snapper settings as a Preset. |
Load Snapper | action |
Select a Snapper among Presets. |
Geometry Group | reference (Group ) |
Group of scene objects we can apply particles on. |
Snap Default Plane | long |
Snap plane when no surface is hit. |
Surface Normal | bool |
Normal to surface at brush location. |
Surface Raycast | bool |
Raycast data on hit surface. |
Path UV | bool |
U along stroke path, V as distance to stroke path, both normalized in [0,1] range. |
Brush Orientation | bool |
Vector from brush center to particle. |
Path Direction | bool |
Stroke vector orientation (local tangent to path). |
Rotation | long |
Combine Surface Normal and Brush or Path vector to local rotation (to be used by an ExtractProperty node and mapped onto a Scatterer rotation for example). |
Brush Distance | bool |
Distance from brush center to particle. |
Scaling | long |
Convert brush distance to uniform scaling (to be used by an ExtractProperty node and mapped onto a Scatterer scale for example). |
Stroke Id | bool |
Id of stroke the particle belongs to. |
Custom | bool |
Custom property defined below. |
Custom Name | string |
Property name. |
Custom Value | string |
Property value(s). |