# 3d View#

(Widget3dView)

• Category: Animate
• Default object name: 3d_view

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## Description#

The 3D View allows you to navigate freely in your 3D scenes, edit objects, and display materials.

## Attributes#

Name Type Description
Antialiased Lines bool Enable/Disable Antialiased Lines.
Display Axis bool Show/Hide left bottom axis.
Display Grid bool Show/Hide grid.
Grid Size long Define the size of the floor grid specified in application-defined default distance unit.
Particle Size long Define the size of the particles in pixels.
Icon Size double Scale the display size of 3D icons such as cameras and lights.
Use Rich Icons bool Enable the advanced drawing of 3D icons to display additional information such as cones and frustums.
Display Wireframe Overlay bool Show/Hide wireframe overlay.
Selection Display Mode long Define the display mode of selected scene objects. When set to None, the selection isn't displaying any overlay. In Bounding Box mode, an orange bounding box surrounding each item is overlaid. When set to Wireframe, an orange wireframe overlay is rendered on top of the selection. When set to Both, both a bounding box and wireframe are overlaid on selected items.
Grid Density long Define the density of the background grid as approximate number of cells to display, when using an Orthographic projection.
Display Ruler bool Show/Hide unit ruler when using an Orthographic projection.
Enable XYZ Clipping bool Enable/disable XYZ clipping when using an Orthographic projection.
X Axis Clipping double[2] Define the clipping range for the X axis, in world units.
Y Axis Clipping double[2] Define the clipping range for the Y axis, in world units.
Z Axis Clipping double[2] Define the clipping range for the Z axis, in world units.
Hardware Acceleration Mode long Define which hardware device should be used to render the 3D View.
Renderer string Define the renderer to use when the 3D View rendering mode is set to Previz or Progressive Rendering.
Optix Denoiser Use Albedo bool Define if the denoiser should use the information contained in the Albedo AOV for denoising.
Optix Denoiser Use World Normal bool Define if the denoiser should use the information contained in the World Normal AOV for denoising.
Denoised Quality long Define the rendering quality on which the denoiser starts denoising.
Foreground Texture reference (Texture) Set an image or texture used as a foreground plate.
Foreground Opacity double Set the opacity of the foreground plate.
Foreground Fit Mode long Set how the foreground plate should be scaled to fit the 3D View viewport. When set to Horizontal, Vertical, Fill the rescaling keeps the aspect ratio of the original plate. When set to remap, the plate is rescaled to match the resolution of the viewport.
Background Texture reference (Texture) Set an image or texture used as a background plate.
Background Opacity double Set the opacity of the background plate.
Background Fit Mode long Set how the background plate should be scaled to fit the 3D View viewport. When set to Horizontal, Vertical, Fill the rescaling keeps the aspect ratio of the original plate. When set to remap, the plate is rescaled to match the resolution of the viewport.
Enable Ambient Occlusion bool Enable Raytraced Ambient Occlusion on supported rendering modes.
Ambient Occlusion Sample Count long Set the number of samples used per refinement pass for the ambient occlusion.
Ambient Occlusion Distance double Set the maximum distance a ray should travel away from the surface to find an occluder. This feature is very useful if you have a dome surrounding your scene in which case, the whole scene would be rendered black.