3d View#
(Widget3dView)
- Category:
Animate
- Default object name:
3d_view
Description#
The 3D View allows you to navigate freely in your 3D scenes, edit objects, and display materials.
Attributes#
Name | Type | Description |
---|---|---|
Antialiased Lines | bool |
Enable/Disable Antialiased Lines. |
Display Axis | bool |
Show/Hide left bottom axis. |
Display Grid | bool |
Show/Hide grid. |
Grid Size | long |
Define the size of the floor grid specified in application-defined default distance unit. |
Particle Size | long |
Define the size of the particles in pixels. |
Icon Size | double |
Scale the display size of 3D icons such as cameras and lights. |
Use Rich Icons | bool |
Enable the advanced drawing of 3D icons to display additional information such as cones and frustums. |
Display Wireframe Overlay | bool |
Show/Hide wireframe overlay. |
Selection Display Mode | long |
Define the display mode of selected scene objects. When set to None, the selection isn't displaying any overlay. In Bounding Box mode, an orange bounding box surrounding each item is overlaid. When set to Wireframe, an orange wireframe overlay is rendered on top of the selection. When set to Both, both a bounding box and wireframe are overlaid on selected items. |
Grid Density | long |
Define the density of the background grid as approximate number of cells to display, when using an Orthographic projection. |
Display Ruler | bool |
Show/Hide unit ruler when using an Orthographic projection. |
Enable XYZ Clipping | bool |
Enable/disable XYZ clipping when using an Orthographic projection. |
X Axis Clipping | double[2] |
Define the clipping range for the X axis, in world units. |
Y Axis Clipping | double[2] |
Define the clipping range for the Y axis, in world units. |
Z Axis Clipping | double[2] |
Define the clipping range for the Z axis, in world units. |
Hardware Acceleration Mode | long |
Define which hardware device should be used to render the 3D View. |
Renderer | string |
Define the renderer to use when the 3D View rendering mode is set to Previz or Progressive Rendering. |
Optix Denoiser Use Albedo | bool |
Define if the denoiser should use the information contained in the Albedo AOV for denoising. |
Optix Denoiser Use World Normal | bool |
Define if the denoiser should use the information contained in the World Normal AOV for denoising. |
Denoised Quality | long |
Define the rendering quality on which the denoiser starts denoising. |
Foreground Texture | reference (Texture ) |
Set an image or texture used as a foreground plate. |
Foreground Opacity | double |
Set the opacity of the foreground plate. |
Foreground Fit Mode | long |
Set how the foreground plate should be scaled to fit the 3D View viewport. When set to Horizontal, Vertical, Fill the rescaling keeps the aspect ratio of the original plate. When set to remap, the plate is rescaled to match the resolution of the viewport. |
Background Texture | reference (Texture ) |
Set an image or texture used as a background plate. |
Background Opacity | double |
Set the opacity of the background plate. |
Background Fit Mode | long |
Set how the background plate should be scaled to fit the 3D View viewport. When set to Horizontal, Vertical, Fill the rescaling keeps the aspect ratio of the original plate. When set to remap, the plate is rescaled to match the resolution of the viewport. |
Enable Ambient Occlusion | bool |
Enable Raytraced Ambient Occlusion on supported rendering modes. |
Ambient Occlusion Sample Count | long |
Set the number of samples used per refinement pass for the ambient occlusion. |
Ambient Occlusion Distance | double |
Set the maximum distance a ray should travel away from the surface to find an occluder. This feature is very useful if you have a dome surrounding your scene in which case, the whole scene would be rendered black. |