# Ambient Occlusion#

The Ambient Occlusion integrator renders images by performing illumination via Ambient Occlusion (Note that scene lights are ignored during rendering).

By default, the Ambient Occlusion integrator evaluates the basic diffuse component of materials. This can be changed by disabling Use Raw Color so that a custom color can be set for all items. The number of samples used to compute the Ambient Occlusion can be set using the Sample Count attribute.

Note

Scene objects assigned with the default material project://default/material are rendered in pink.

Mountains with default material appear in Pink

## Occlusion Color#

It is possible to change the occlusion color which is black by default.