A plane light simulates a flat quad or disk shaped emissive surface. This light can be either single sided to illuminate forward or double sided to illuminate in both directions. The direction of illumination can be changed with the Direction attribute.
It is possible to simulate light coming from a flat disk-shaped surface by changing it with the Shape attribute.
|Shape||Define the shape of the plane light which can be either a square or a disk-shaped surface.|
|Radius||Define the radius (or half width) of the plane light.|
It is possible to simulate simple barn doors surrounding the light using the Cone Angle attribute and the Cone Softness so that the plane light acts like a spot light.
|Cone Angle||Set the angle of the light frustum. This is used to simulate barn doors on a spot light.|
|Cone Softness||Set the softness of the barn door penumbra.|
Default Square-shaped Plane
Square-shaped Plane with a Cone Angle set to 90% and Cone Softness to 10%
Default Disk-shaped plane