Switch#
The Material Switch allows you to switch between a list of user-defined Materials according to the Input color. This material is very useful to add material variation on scene objects or combined and scattered instances.
Mode#
The Mode attribute defines how the Input color is interpreted to select the material.
Mode | Description |
---|---|
Randomize | In Randomize mode, the material is randomly selected from the input color. |
Luminance | In Luminance mode, each material defined in the Materials list is mapped to a luminance interval corresponding to the normalized luminance divided by the number of materials. According to the luminance value of the Input attribute, the corresponding material is selected. |
Value | In Value mode, the material located at the specified rank in the Materials list is selected. In Clarisse the rank starts at 0 so that if the Input red value is 0, then the first material of the list is selected. |
Seed#
Set the seed of the random generator used in Randomize in mode. Changing the value of this attribute reshuffles the selection of materials from the given Input color.