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template<unsigned int N> |
static void | ray_hit_nearest_static (const GasBvh< N > &bvh, const CtxEval &eval_ctx, CtxShader &shader_ctx, GeometryRaytraceCtx &raytrace_ctx) |
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template<unsigned int N> |
static void | ray_hit_nearest_motion (const GasBvhMotion< N > &bvh, const CtxEval &eval_ctx, CtxShader &shader_ctx, GeometryRaytraceCtx &raytrace_ctx) |
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template<unsigned int N> |
static void | ray_hit_static (const GasBvh< N > &bvh, const CtxEval &eval_ctx, CtxShader &shader_ctx, GeometryRaytraceCtx &raytrace_ctx) |
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template<unsigned int N> |
static void | ray_hit_motion (const GasBvhMotion< N > &bvh, const CtxEval &eval_ctx, CtxShader &shader_ctx, GeometryRaytraceCtx &raytrace_ctx) |
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template<unsigned int N> |
static void | frustum_hit (const GasBvh< N > &bvh, const CtxEval &eval_ctx, CtxShader &shader_ctx, GeometryFrustumCtx &frustum_ctx) |
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