Inherited by DisplacedPrimitiveGas, and GasGridSubTree.
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void | create (const CoreBasicArray< GMathBbox3d > &bboxes, AppProgressBar *progress_bar=0) |
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void | create (const CoreBasicArray< GMathBbox3f > &bboxes, AppProgressBar *progress_bar=0) |
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void | create (const CoreBasicArray< GMathBbox3d > &bboxes, const CoreBasicArray< unsigned int > &bbox_indices, AppProgressBar *progress_bar=0) |
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void | create (const CoreBasicArray< GMathBbox3f > &bboxes, const CoreBasicArray< unsigned int > &bbox_indices, AppProgressBar *progress_bar=0) |
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void | create (const GMathBbox3f *bboxes, const unsigned int &bbox_count, AppProgressBar *progress_bar=0) |
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void | create (const GMathBbox3f *bboxes, const unsigned int *bbox_indices, const unsigned int &index_count, AppProgressBar *progress_bar=0) |
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void | set_leaf_indices (const unsigned int *indices) |
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CoreBasicArray< unsigned int > | get_leaf_indices () const |
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bool | is_empty () const |
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const unsigned int & | get_leaf_count () const |
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const unsigned int & | get_node_count () const |
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const unsigned int & | get_depth () const |
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const unsigned int & | get_root_index () const |
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unsigned int | get_leaf_index (const unsigned int &index) const |
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const GMathBbox3f & | get_bbox () const |
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void | clear () |
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virtual size_t | get_memory_size () const |
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void | set_leaf_raytrace_callbacks (LeafRayHitCallback ray_hit_callback, LeafRayHitCallback ray_hit_nearest_callback, void *data=0) |
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void | set_leaf_frustum_callback (LeafFrustumHitCallback frustum_hit_callback, void *data=0) |
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void | set_leaf_ray_frustum_callback (LeafRayFrustumHitCallback ray_frustum_hit_callback, void *data) |
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void | ray_hit (const CtxEval &eval_ctx, CtxShader &shader_ctx, GeometryRaytraceCtx &raytrace_ctx) const |
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void | ray_hit_nearest (const CtxEval &eval_ctx, CtxShader &shader_ctx, GeometryRaytraceCtx &raytrace_ctx) const |
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void | frustum_hit (const CtxEval &eval_ctx, CtxShader &shader_ctx, GeometryFrustumCtx &frustum_ctx) const |
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void | ray_frustum_hit (const CtxEval &eval_ctx, CtxShader &shader_ctx, GeometryRayFrustumCtx &ray_frustum_ctx) const |
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void | ray_hit (const CtxEval &eval_ctx, CtxShader &shader_ctx, GeometryRaytraceCtx &raytrace_ctx, void *leaf_data) const |
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void | ray_hit_nearest (const CtxEval &eval_ctx, CtxShader &shader_ctx, GeometryRaytraceCtx &raytrace_ctx, void *leaf_data) const |
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void | frustum_hit (const CtxEval &eval_ctx, CtxShader &shader_ctx, GeometryFrustumCtx &frustum_ctx, void *leaf_data) const |
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void | ray_query (CtxShader &shader_ctx, const GMathBasicRay<> &ray, const double &tnear, const double &tfar, CoreVector< GasLeafHit > &hits) const |
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