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typedef void(* | GetLeafBboxesCallback )(void *data, const CtxEval &eval_ctx, const unsigned int &index_count, const unsigned int *indices, GMathBbox3f *bboxes) |
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typedef void(* | LeafRayHitCallback )(void *data, const unsigned int &index, const CtxEval &eval_ctx, CtxShader &shader_ctx, GeometryRaytraceCtx &raytrace_ctx) |
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typedef void(* | LeafFrustumHitCallback )(void *data, const unsigned int &index, const CtxEval &eval_ctx, CtxShader &shader_ctx, GeometryFrustumCtx &frustum_ctx) |
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typedef void(* | LeafRayFrustumHitCallback )(void *data, const unsigned int &index, const CtxEval &eval_ctx, CtxShader &shader_ctx, GeometryRayFrustumCtx &ray_frustum_ctx) |
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typedef void(* | MemoryUpdateCallback )(const size_t &old_memory_usage, const size_t &new_memory_usage, void *data) |
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void | create (const CoreBasicArray< GMathBbox3f > &bboxes, const unsigned int &grid_size, AppProgressBar *progress_bar=0) |
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void | create (const CoreBasicArray< GMathBbox3f > &bboxes, const CoreBasicArray< unsigned int > &bbox_indices, const unsigned int &grid_size, AppProgressBar *progress_bar=0) |
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void | create (const CtxEval &eval_ctx, const CoreBasicArray< unsigned int > &bbox_indices, const unsigned int &grid_size, AppProgressBar *progress_bar=0) |
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void | create (const GMathBbox3f *bboxes, const unsigned int &bbox_count, const unsigned int &grid_size, AppProgressBar *progress_bar=0) |
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void | create (const GMathBbox3f *bboxes, const unsigned int *bbox_indices, const unsigned int &index_count, const unsigned int &grid_size, AppProgressBar *progress_bar=0) |
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const unsigned int & | get_leaf_count () const |
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const GasTree & | get_cell_tree () const |
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void | set_leaf_indices (const unsigned int *indices) |
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GMathBbox3f | get_bbox () const |
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void | clear () |
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virtual size_t | get_memory_size () const |
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void | set_leaf_bbox_callbacks (GetLeafBboxesCallback get_leaf_bboxes_callback, void *data, const bool &allow_multithreading) |
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void | set_leaf_raytrace_callbacks (LeafRayHitCallback ray_hit_callback, LeafRayHitCallback ray_hit_nearest_callback, void *data) |
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void | set_leaf_frustum_callback (LeafFrustumHitCallback frustum_hit_callback, void *data) |
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void | set_leaf_ray_frustum_callback (LeafRayFrustumHitCallback ray_frustum_hit_callback, void *data) |
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void | set_memory_update_callback (MemoryUpdateCallback memory_update_callback, void *data) |
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void | ray_hit (const CtxEval &eval_ctx, CtxShader &shader_ctx, GeometryRaytraceCtx &raytrace_ctx) const |
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void | ray_hit_nearest (const CtxEval &eval_ctx, CtxShader &shader_ctx, GeometryRaytraceCtx &raytrace_ctx) const |
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void | frustum_hit (const CtxEval &eval_ctx, CtxShader &shader_ctx, GeometryFrustumCtx &frustum_ctx) const |
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void | ray_frustum_hit (const CtxEval &eval_ctx, CtxShader &shader_ctx, GeometryRayFrustumCtx &ray_frustum_ctx) const |
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void | cell_ray_hit (const CtxEval &eval_ctx, CtxShader &shader_ctx, GeometryRaytraceCtx &raytrace_ctx, const unsigned int &cell_index) const |
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void | cell_ray_hit_nearest (const CtxEval &eval_ctx, CtxShader &shader_ctx, GeometryRaytraceCtx &raytrace_ctx, const unsigned int &cell_index) const |
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void | cell_frustum_hit (const CtxEval &eval_ctx, CtxShader &shader_ctx, GeometryFrustumCtx &frustum_ctx, const unsigned int &cell_index) const |
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void | cell_ray_frustum_hit (const CtxEval &eval_ctx, CtxShader &shader_ctx, GeometryRayFrustumCtx &ray_frustum_ctx, const unsigned int &cell_index) const |
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