Clarisse 5.0 SP8 SDK
5.0.5.8.0
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Public Member Functions | |
PolyMesh * | get_mesh () const |
PolyMesh * | set_mesh (PolyMesh *mesh) |
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virtual GMathBbox3d | get_bbox (const bool &deformed=true, GeometryOverride *override_data=0) const override |
virtual GMathBbox3d | get_bbox_at (const CtxEval &eval_ctx, const double &time, const bool &deformed=true, GeometryOverride *override_data=0) const override |
void | get_uv_tiles (const GeometryUvMap &uv_map, CoreArray< GeometryUvTile > &tiles) const |
void | get_uv_tiles (const int &index, CoreArray< GeometryUvTile > &tiles) const |
void | get_uv_tiles (const CoreString &uv_map_name, CoreArray< GeometryUvTile > &tiles) const |
GMathVec4f | get_uv_range (const unsigned int &uv_map_index) const |
GMathVec4f | get_uv_range (const CoreString &uv_map_name) const |
GMathBbox3d | get_shading_group_bbox (const unsigned int &id, const bool &deformed=true, GeometryOverride *override_data=0) const |
void | assign_material (ModuleMaterial &material, const unsigned int &shading_group_index) |
Assign the given material to the specified shading group of the geometry. | |
void | assign_clip_map (ModuleTexture &clip_map, const unsigned int &shading_group_index) |
Assign the given clip map to the specified shading group of the geometry. | |
void | assign_displacement (ModuleDisplacement &displacement, const unsigned int &shading_group_index) |
Assign the given displacement to the specified shading group of the geometry. | |
void | set_shading_group_visibility (const unsigned int &shading_group_index, const bool &visible) |
Set whether a shading group is visible or not. | |
bool | get_shading_group_visibility (const unsigned int &shading_group_index) const |
Get whether a shading group is visible or not. | |
void | dirty_geometries () |
const GeometryObject * | get_geometry (const bool &deformed=true) const |
const GeometryObject * | get_surface (const bool &deformed=true) const |
const GeometryObject * | get_tessellation (const bool &deformed=true) const |
const GeometryObject * | get_displaced_geometry (const bool &front=true) const |
const GeometryPropertyCollection * | get_properties () const |
const GeometryProperty * | get_geometry_property (const unsigned int &property_id, GeometryOverride *override_data=0) const |
const GeometryProperty * | get_tessellation_property (const unsigned int &property_id, GeometryOverride *override_data=0) const |
const GeometryProperty * | get_property (const unsigned int &property_id, GeometryOverride *override_data=0) const |
const GeometryProperty * | get_property (const CoreString &name, GeometryOverride *override_data=0) const |
GasObject * | get_gas (GeometryOverride *override_data=0) const |
bool | is_deformed () const |
Tell if the geometry has a deformer applied to it. | |
bool | is_geometry_animated () const |
Tell if the geometry is animated. | |
bool | is_displaced (const bool &front=true) const |
const CoreBasicArray< unsigned int > & | get_displaced_shading_groups (const bool &front=true) const |
GMathVec3d | get_max_displacement_bound () const |
bool | is_shading_group_displaced (const unsigned int &index) const |
Tell if a shading group is displaced. | |
const CoreArray< CoreString > & | get_uv_map_names (const bool blocking=true) const |
Get the names of the UV maps defined the by geometry. | |
virtual double | get_geometry_count () const override |
Return the total number of geometries. | |
virtual double | get_primitive_count () const override |
Return the total number of primitives. | |
virtual void | get_geometries (CoreArray< ModuleSceneObjectGeometry > &handles, GeometryOverride *override) const override |
virtual void | get_geometries_at (const CtxEval &eval_ctx, const double &anim_dt, CoreArray< ModuleSceneObjectGeometry > &handles, GeometryOverride *override) const override |
virtual void | get_geometry (const CoreBasicArray< unsigned int > &geometry_id_hierarchy, CoreArray< ModuleSceneObjectGeometry > &handles, GeometryOverride *override) const override |
virtual void | get_geometry_at (const CoreBasicArray< unsigned int > &geometry_id_hierarchy, const CtxEval &eval_ctx, const double &anim_dt, CoreArray< ModuleSceneObjectGeometry > &handles, GeometryOverride *override) const override |
virtual ModuleMaterial * | get_default_material () const |
Get the default material for the geometry. | |
const unsigned int & | get_raytrace_quality () const |
Get the quality of the raytracing. | |
double | get_smoothing_approximation () const |
Get the value of the smoothing approximation to use during the shading. | |
void | pre_evaluate (CtxEval &eval_ctx) const |
virtual size_t | get_memory_size () const override |
void | end_evaluation () const |
void | stop_evaluation () |
Stops the GeometryEvaluator of this Geometry. | |
void | on_displacement_storage_mode_change () |
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void | register_component_implementation () |
const CoreArray< CoreString > & | get_shading_groups () const |
Return the array of shading group names. C++ only. | |
const CoreArray < ModuleMaterial * > & | get_materials () const |
Return the array of materials. C++ only. | |
const CoreArray< ModuleTexture * > & | get_clip_maps () const |
Return the array of clip map textures. C++ only. | |
const CoreArray < ModuleDisplacement * > & | get_displacements () const |
Return the array of displacements. C++ only. | |
const CoreArray < ShadingVariablesCtx * > & | get_sg_shading_variables () const |
Return the array of shading variables per shading group. C++ only. | |
const unsigned int & | get_shading_group_count () const |
Return the number of shading groups. | |
virtual const unsigned int & | get_object_shading_group_count (const unsigned int &sub_object_index) const |
Return the number of shading groups for the specified sub object //! | |
virtual unsigned int | get_object_shading_group_offset (const unsigned int &sub_object_index) const |
Return the shading group offset for the specified sub object //! | |
const unsigned int & | get_material_count () const |
Return the number of shading materials. | |
const unsigned int & | get_displacement_count () const |
Return the number of displacements. | |
const unsigned int & | get_clip_map_count () const |
Return the number of clip maps. | |
const CoreString & | get_shading_group (const unsigned int &index) const |
Return the name of the shading group from the specified index. | |
ModuleMaterial * | get_material (const unsigned int &index) const |
Return the material assigned to the specified shading group index. | |
ModuleTexture * | get_clip_map (const unsigned int &index) const |
Return the texture used as clip map assigned to the specified shading group index. | |
ModuleDisplacement * | get_displacement (const unsigned int &index) const |
Return the displacement assigned to the specified shading group index. | |
ShadingVariablesCtx * | get_sg_shading_variables (const unsigned int &index) const |
Return shading variables assigned to the specified shading group index. | |
void | dirty_shading_groups () const |
Flag shading groups as dirty. For internal use only. | |
void | dirty_materials () const |
Flag materials as dirty. For internal use only. | |
void | dirty_material_flags () const |
Flag material flags as dirty. For internal use only. | |
void | dirty_clip_maps () const |
Flag clip maps as dirty. For internal use only. | |
void | dirty_displacements () const |
Flag displacements as dirty. For internal use only. | |
void | dirty_sg_shading_variables () const |
Flag shading group shading variables as dirty. For internal use only. | |
ModuleMaterial * | get_override_material () const |
Return the override material. | |
void | set_override_material (ModuleMaterial *material) |
Set the override material. | |
const CoreArray< ModuleLight * > & | get_lights () const |
Return the explicit array of light assigned to the scene object. C++ only. | |
ModuleGroup * | get_light_group () const |
Return the light group explicitly attached to the scene object. | |
const unsigned int & | get_light_count () const |
Return the number of explicit lights assigned to the scene object. | |
ModuleLight * | get_light (const unsigned int &index) const |
Return the explicit light assigned to the scene object at the specified index. | |
bool | has_lights () const |
Return true if the scene object has lights. | |
bool | is_emission_importance_sampling_enabled () const |
Return true if the scene object emissive shading groups have to be sampled as a light. | |
bool | is_emission_texture_importance_sampling_enabled () const |
Return true if emission texture must be importance sampled if emission importance sampling is on. | |
EmissionTextureImportanceSamplingMode | get_emission_texture_importance_sampling_mode () const |
Return true if emission texture must be importance sampled if emission importance sampling is on. | |
bool | is_emission_importance_sampling_local () const |
Return true if the scene object emissive shading groups have to be sampled as an individual light. | |
bool | is_emission_importance_sampling_global () const |
Return true if the scene object emissive shading groups have to be sampled as a light in the global sampling acceleration structure. | |
bool | is_emissive_material_light () const |
Return true if the scene object emissive shading groups have to be sampled as a material. | |
const unsigned int & | get_emission_sample_count () const |
Return the number of sample that have to be used to sample the geometry if it is a light. | |
bool | cast_shadows () const |
Return true if the scene object casts shadows. | |
bool | receive_shadows () const |
Return true if the scene object receive shadows. | |
bool | receive_self_shadows () const |
Return true if the scene object receive self shadows. | |
bool | unseen_by_renderer () const |
Return true if the scene object is invisible to the renderer. | |
bool | unseen_by_camera () const |
Return true if the scene object is invisible to the camera. | |
bool | unseen_by_rays () const |
Return true if the scene object is unseen by rays. | |
bool | unseen_by_reflections () const |
Return true if the scene object is unseen by reflections. | |
bool | unseen_by_refractions () const |
Return true if the scene object is unseen by refractions. | |
bool | unseen_by_gi () const |
Return true if the scene object is unseen by global illumination. | |
bool | unseen_by_sss () const |
Return true if the scene object is unseen by sub-surface scattering. | |
bool | unseen_by_query () const |
Return true if the scene object is unseen by queries. | |
void | set_unseen_by_query (const bool &value) |
set if the scene object is unseen by queries. | |
bool | seen_by_query () const |
Return true if the scene object is seen by queries eventhough not visible. | |
void | set_seen_by_query (const bool &value) |
set if the scene object is seen by queries eventhough not visible. | |
bool | is_emitter () const |
Return true if the scene object emits global illumination. | |
bool | is_matte_object () const |
Return true if the scene object is matte. | |
const GMathVec3d & | get_matte_color () const |
Return the matte color. | |
const double & | get_matte_alpha () const |
Return the matte alpha. | |
const unsigned int & | get_display_mode () const |
Return the display mode. | |
const unsigned int & | get_highlight_mode () const |
Return the highlight mode. | |
const double & | get_raytrace_geometric_offset () const |
Return the raytrace geometric offset in meter. | |
bool | is_visible_by_ray_type (const unsigned int &ray_type) const |
const unsigned int & | get_active_material_count () const |
const ModuleMaterial::Flags & | get_all_material_flags () const |
const ModuleMaterial::Flags & | get_common_material_flags () const |
virtual const unsigned int & | get_object_active_material_count (const unsigned int sub_object_index=0) const |
virtual const ModuleMaterial::Flags & | get_object_all_material_flags (const unsigned int sub_object_index=0) const |
virtual const ModuleMaterial::Flags & | get_object_common_material_flags (const unsigned int sub_object_index=0) const |
virtual unsigned int | get_shading_group_sub_object_index (const unsigned int &shading_group_index) const |
virtual GeometryOverride * | get_geometry_override (const GeometryOverrideConfig &config) const |
virtual void | get_geometry_attributes_override (const GeometryOverrideConfig &config, GeometryAttributesOverride &attributes) const |
virtual const ResourceData * | get_resource_override (const int &resource_id, GeometryOverride &override_data, void *data=0) const |
void | ray_hit (const CtxEval &eval_ctx, CtxShader &shader_ctx, GeometryRaytraceCtx &raytrace_ctx) const |
void | ray_hit_nearest (const CtxEval &eval_ctx, CtxShader &shader_ctx, GeometryRaytraceCtx &raytrace_ctx) const |
void | frustum_hit (const CtxEval &eval_ctx, CtxShader &shader_ctx, GeometryFrustumCtx &frustum_ctx) const |
void | ray_frustum_hit (const CtxEval &eval_ctx, CtxShader &shader_ctx, GeometryRayFrustumCtx &ray_frustum_ctx) const |
bool | is_geometry () const |
Return true if the scene object is a geometry. | |
bool | is_compound () const |
Return true if the scene object is a composition of other objects (i.e: combiner, scatterer, geometry bundle) | |
bool | is_geometry_bundle () |
Return true if the scene object is a geometry bundle. | |
virtual unsigned int | get_object_count () const |
Return the total number of sub objects. | |
virtual void | get_objects (CoreArray< ModuleSceneObject * > &sub_objects) |
Return the list of sub objects. | |
virtual double | get_point_count () const |
Return the total number of points. | |
unsigned int | sample_geometries_one_point (const CoreBasicArray< ModuleSceneObjectGeometry > &geometries, CoreArray< CoreArray< GeometryPrimitiveSampleDescriptor > > &geometry_samples, const long &seed, const double jittering=0.0) const |
unsigned int | sample_geometries_count (const CoreBasicArray< ModuleSceneObjectGeometry > &geometries, CoreArray< GeometryPrimitiveSampleDescriptor > *geometry_samples, const CtxEval &eval_ctx, const SamplingAlgorithm &algorithm, const SamplingSpace &space, const unsigned int &max_sample_count, const long &seed=0, AppProgressBar *progress_bar=0) const |
unsigned int | sample_geometries_density (const CoreBasicArray< ModuleSceneObjectGeometry > &geometries, CoreArray< GeometryPrimitiveSampleDescriptor > *geometry_samples, const CtxEval &eval_ctx, const SamplingAlgorithm &algorithm, const SamplingSpace &space, const double &max_density, const long &seed=0, AppProgressBar *progress_bar=0) const |
bool | has_shading_variables () const |
void | set_shading_variables (const CoreString &text) |
void | remove_all_shading_variables () |
CoreVariant | get_shading_variable (const CoreString &variable_name) const |
ShadingVariablesCtx * | get_shading_variables () const |
Structure * | get_structure () const |
bool | is_overriding_children_visibility () const |
void | add_geometry_override (GeometryOverride *override) const |
void | set_custom_id (const unsigned int &value) |
Set the Custom ID. | |
unsigned int | get_custom_id () const |
Get the Custom ID. | |
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void | register_component_implementation () |
bool | is_translatable () const |
return true if the item can be translated | |
bool | is_rotatable () const |
return true if the item can be rotated | |
bool | is_scalable () const |
return true if the item can be scaled | |
bool | is_pivot_translatable () const |
return true if the pivot of the item can be translated | |
bool | is_pivot_rotatable () const |
return true if the pivot of the item can be rotated | |
bool | is_pivot_scalable () const |
return true if the pivot of the item can be scaled | |
ModuleSceneItem * | get_parent () const |
Returns the apparent scene item kinematic parent object if any, with respect to attr muted value or parent disabled state. | |
void | set_parent (ModuleSceneItem *item, const ParentInPlaceMode &mode=PARENT_IN_PLACE_FORCED_OFF) |
Set the kinematic parent for this item. | |
ModuleSceneItem * | get_serialized_parent () const |
Returns the actual scene item kinematic parent object if any, without considering attr muted value or parent disabled state. | |
void | set_rotation_order (const GMathRotationOrder &order) |
void | set_rotation_offset_order (const GMathRotationOrder &order) |
GMathRotationOrder | get_rotation_order () const |
GMathRotationOrder | get_rotation_offset_order () const |
void | set_transform (const GMathTransform &xform) |
void | set_translation (const GMathVec3d &t, const Space &space=SPACE_LOCAL, void *requester=0) |
Set the item translation in the given space. | |
void | set_rotation (const GMathVec3d &r, const Space &space=SPACE_LOCAL, void *requester=0) |
Set the item rotation in the given space. | |
void | set_scaling (const GMathVec3d &s, const Space &space=SPACE_LOCAL, void *requester=0) |
Set the item scaling in the given space. | |
void | set_shearing (const GMathVec3d &sh, const Space &space=SPACE_LOCAL, void *requester=0) |
Set the item scaling in the given space. | |
void | change_translation (const GMathVec3d &t, const Space &space=SPACE_LOCAL, void *requester=0) |
void | change_rotation (const GMathVec3d &r, const Space &space=SPACE_LOCAL, void *requester=0) |
void | change_scaling (const GMathVec3d &s, const Space &space=SPACE_LOCAL, void *requester=0) |
void | change_shearing (const GMathVec3d &sh, const Space &space=SPACE_LOCAL, void *requester=0) |
void | set_translation_offset (const GMathVec3d &t, const Space &space=SPACE_LOCAL, void *requester=0) |
Set the item translation offset in the given space. | |
void | set_rotation_offset (const GMathVec3d &r, const Space &space=SPACE_LOCAL, void *requester=0) |
Set the item rotation offset in the given space. | |
void | set_scaling_offset (const GMathVec3d &s, const Space &space=SPACE_LOCAL, void *requester=0) |
Set the item scaling offset in the given space. | |
void | change_translation_offset (const GMathVec3d &t, const Space &space=SPACE_LOCAL, void *requester=0) |
void | change_rotation_offset (const GMathVec3d &r, const Space &space=SPACE_LOCAL, void *requester=0) |
void | change_scaling_offset (const GMathVec3d &s, const Space &space=SPACE_LOCAL, void *requester=0) |
void | set_rotation_pivot (const GMathVec3d &r, const Space &space=SPACE_LOCAL) |
Set the position of the rotation pivot in the given space. | |
void | set_scaling_pivot (const GMathVec3d &s, const Space &space=SPACE_LOCAL) |
Set the position of the scaling pivot in the given space. | |
void | change_rotation_pivot (const GMathVec3d &r, const Space &space=SPACE_LOCAL) |
void | change_scaling_pivot (const GMathVec3d &s, const Space &space=SPACE_LOCAL) |
void | reset_rotation_pivot () |
Reset the rotation pivot to its initial position. | |
void | reset_scaling_pivot () |
Reset the scaling pivot to its initial position. | |
void | inplace_set_translation (const GMathVec3d &t, const Space &space=SPACE_LOCAL, void *requester=0) |
Set the kinematic translation without moving the object (offset the translation) | |
void | inplace_set_rotation (const GMathVec3d &r, const Space &space=SPACE_LOCAL, void *requester=0) |
Set the kinematic rotation without moving the object (offset the rotatation) | |
void | inplace_set_scaling (const GMathVec3d &s, const Space &space=SPACE_LOCAL, void *requester=0) |
Set the kinematic scaling without moving the object (offset the scale) | |
void | inplace_change_translation (const GMathVec3d &t, const Space &space=SPACE_LOCAL, void *requester=0) |
void | inplace_change_rotation (const GMathVec3d &r, const Space &space=SPACE_LOCAL, void *requester=0) |
void | inplace_change_scaling (const GMathVec3d &s, const Space &space=SPACE_LOCAL, void *requester=0) |
void | inplace_set_translation_offset (const GMathVec3d &t, const Space &space=SPACE_LOCAL, void *requester=0) |
Set the translation offset without moving the object. | |
void | inplace_set_rotation_offset (const GMathVec3d &r, const Space &space=SPACE_LOCAL, void *requester=0) |
Set the rotation offset without moving the object. | |
void | inplace_set_scaling_offset (const GMathVec3d &s, const Space &space=SPACE_LOCAL, void *requester=0) |
Set the scaling offset without moving the object. | |
void | inplace_change_translation_offset (const GMathVec3d &t, const Space &space=SPACE_LOCAL, void *requester=0) |
void | inplace_change_rotation_offset (const GMathVec3d &r, const Space &space=SPACE_LOCAL, void *requester=0) |
void | inplace_change_scaling_offset (const GMathVec3d &s, const Space &space=SPACE_LOCAL, void *requester=0) |
void | set_matrix (const GMathMatrix4x4d &matrix, const Space &space) |
Extract translation, rotation, scale and shear values from the given matrix. | |
GMathTransform | get_transform (const OfAttr::ValuePage &page=OfAttr::VALUE_PAGE_CURRENT) const |
GMathTransform | get_transform_at (const double &time) const |
GMathTransform | compute_transform_at (const double &time) const |
void | get_translation (GMathVec3d &t, const Space &space=SPACE_LOCAL, const OfAttr::ValuePage &page=OfAttr::VALUE_PAGE_CURRENT) const |
Returns the item translation in the given space. | |
void | get_rotation (GMathVec3d &r, const Space &space=SPACE_LOCAL, const OfAttr::ValuePage &page=OfAttr::VALUE_PAGE_CURRENT) const |
Returns the item rotation in the given space. | |
void | get_scaling (GMathVec3d &s, const Space &space=SPACE_LOCAL, const OfAttr::ValuePage &page=OfAttr::VALUE_PAGE_CURRENT) const |
Returns the item scale in the given space. | |
void | get_shearing (GMathVec3d &sh, const Space &space=SPACE_LOCAL, const OfAttr::ValuePage &page=OfAttr::VALUE_PAGE_CURRENT) const |
Returns the item shear in the given space. | |
void | get_translation_offset (GMathVec3d &t, const Space &space=SPACE_LOCAL, const OfAttr::ValuePage &page=OfAttr::VALUE_PAGE_CURRENT) const |
Returns the item translation in the given space. | |
void | get_rotation_offset (GMathVec3d &r, const Space &space=SPACE_LOCAL, const OfAttr::ValuePage &page=OfAttr::VALUE_PAGE_CURRENT) const |
Returns the item rotation in the given space. | |
void | get_scaling_offset (GMathVec3d &s, const Space &space=SPACE_LOCAL, const OfAttr::ValuePage &page=OfAttr::VALUE_PAGE_CURRENT) const |
Returns the item scaling in the given space. | |
void | get_rotation_pivot (GMathVec3d &r, const Space &space=SPACE_LOCAL, const OfAttr::ValuePage &page=OfAttr::VALUE_PAGE_CURRENT) const |
Returns the position of the rotation pivot in the given space. | |
void | get_scaling_pivot (GMathVec3d &s, const Space &space=SPACE_LOCAL, const OfAttr::ValuePage &page=OfAttr::VALUE_PAGE_CURRENT) const |
Returns the position of the scaling pivot in the given space. | |
void | get_rotation_pivot_matrix (GMathMatrix4x4d &r, const Space &space, const OfAttr::ValuePage &page=OfAttr::VALUE_PAGE_CURRENT) const |
Returns the item rotation pivot matrix in the given space. | |
void | get_scaling_pivot_matrix (GMathMatrix4x4d &r, const Space &space, const OfAttr::ValuePage &page=OfAttr::VALUE_PAGE_CURRENT) const |
Returns the item scaling pivot matrix in the given space. | |
const GMathMatrix4x4d & | get_kinematic_matrix (const OfAttr::ValuePage &page=OfAttr::VALUE_PAGE_CURRENT) const |
const GMathMatrix4x4d & | get_object_matrix (const OfAttr::ValuePage &page=OfAttr::VALUE_PAGE_CURRENT) const |
const GMathMatrix4x4d & | get_global_matrix (const OfAttr::ValuePage &page=OfAttr::VALUE_PAGE_CURRENT) const |
const GMathMatrix4x4d & | get_inv_global_matrix (const OfAttr::ValuePage &page=OfAttr::VALUE_PAGE_CURRENT) const |
const GMathMatrix4x4d | get_reference_global_matrix () const |
void | get_global_position (GMathVec3d &position, const OfAttr::ValuePage &page=OfAttr::VALUE_PAGE_CURRENT) const |
void | get_global_orientation (GMathMatrix4x4d &orientation, const OfAttr::ValuePage &page=OfAttr::VALUE_PAGE_CURRENT) const |
void | get_translation_at (GMathVec3d &t, const double &time, const Space &space=SPACE_LOCAL) const |
Returns the item translation at the given time in the given space. | |
void | get_rotation_at (GMathVec3d &r, const double &time, const Space &space=SPACE_LOCAL) const |
Returns the item rotation at the given time in the given space. | |
void | get_scaling_at (GMathVec3d &s, const double &time, const Space &space=SPACE_LOCAL) const |
Returns the item scale at the given time in the given space. | |
void | get_shearing_at (GMathVec3d &sh, const double &time, const Space &space=SPACE_LOCAL) const |
Returns the item shear at the given time in the given space. | |
void | get_translation_offset_at (GMathVec3d &t, const double &time, const Space &space=SPACE_LOCAL) const |
Returns the item translation in the given space. | |
void | get_rotation_offset_at (GMathVec3d &r, const double &time, const Space &space=SPACE_LOCAL) const |
Returns the item rotation in the given space. | |
void | get_scaling_offset_at (GMathVec3d &s, const double &time, const Space &space=SPACE_LOCAL) const |
Returns the item scaling in the given space. | |
void | get_model_matrix_at (GMathMatrix4x4d &matrix, const double &time) const |
GMathMatrix4x4d | get_kinematic_matrix_at (const double &time) const |
Returns the item kinematic matrix at the given time. | |
GMathMatrix4x4d | get_object_matrix_at (const double &time) const |
Returns the item object matrix at the given time. | |
GMathMatrix4x4d | get_global_matrix_at (const double &time) const |
Returns the item global matrix at the given time. | |
CoreBasicArray< GMathMatrix4x4d > | get_global_matrix_motion_blur_samples (const CtxEval &eval_ctx) const |
Return samples of the global matrix used for the motion blur. | |
GMathMatrix4x4d | get_global_matrix_motion_blur_at (const CtxEval &eval_ctx, const double &delta_time) const |
Returns the global matrix for the motion blur at the given time. | |
GMathMatrix4x4d | get_global_matrix_motion_blur (const CtxEval &eval_ctx, const GeometryMotionBlurSample &ms) const |
Returns the global matrix for the motion blur at the given motion blur sample. | |
void | get_global_position_at (GMathVec3d &position, const double &time) const |
void | get_global_orientation (GMathMatrix4x4d &orientation, const double &time) const |
const GMathVec3d & | get_display_color () const |
bool | is_display_visible () const |
bool | is_display_pickable () const |
bool | is_display_motion_trail (bool selected) const |
bool | is_constrained () const |
short | get_xform_constraint_modifier () const |
bool | is_animated () const |
bool | is_motion_blur_enabled () const |
bool | is_motion_blur_required () const |
bool | is_motion_blurred () const |
bool | is_locally_motion_blurred () const |
bool | is_animation_motion_blurred () const |
bool | has_kinematic_expression () const |
bool | has_local_animation () const |
void | enable_motion_blur (const bool &flag) |
void | require_motion_blur (const int &increment) |
void | require_motion_blur (const bool &flag) |
void | set_matrices_as_dirty (const OfAttr::ValuePage &page=OfAttr::VALUE_PAGE_PREVIOUS) |
const unsigned int & | get_object_count () const |
const unsigned int & | get_object_id () const |
bool | is_visibility_driven () const |
CoreString | get_kinematic_full_name () const |
return the fullname of the item in the transformation hierarchy (world://item) | |
void | set_kinematic_full_name_dirty () |
bool | is_kinematic_full_name_dirty () const |
bool | is_inherit_transform () const |
unsigned int | get_reference_frame () const |
double | get_reference_time () const |
void | update_animation_motion_blur (const bool has_animation_motion_blur) |
update_animation_motion_blur Set the flag ANIMATED_MODEL_MATRIX according to has_animation_motion_blur. If the item has change is animation state then it will propagate motion blur dirtiness | |
const Flags & | get_flags () const |
Get flags that are enabled on the current scene item. | |
void | enable_flags (const Flags &flags) |
Enable flags on the current scene item. | |
void | disable_flags (const Flags &flags) |
Disable flags on the current scene item. | |
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virtual bool | pre_paint_gl (GlUtilsCtx &ctx) const |
virtual bool | paint_gl (GlUtilsCtx &ctx) const |
virtual bool | destroy_gl_data (GlUtilsGlCtx &gl_ctx) const |
virtual GMathBbox3d | get_gl_bbox (GlUtilsCtx &ctx) const |
Additional Inherited Members | |
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enum | DisplacementMode { DISPLACEMENT_NONE = 0, DISPLACEMENT_FRONT = 1, DISPLACEMENT_BACK = 2, DISPLACEMENT_FRONT_AND_BACK = 3 } |
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static unsigned int | get_property_id (const CoreString &name) |
static void | lock_properties (const bool &lock) |
static void | get_global_property_names (CoreVector< CoreString > &names) |
Get the registered property names. | |
static void | register_properties (const CoreBasicArray< CoreString > &names) |
Globally registers the given names as available properties. | |
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static const ResourceID | RESOURCE_ID_GEOMETRY = ModuleObject::declare_resource("geometry") |
The geometry reference. | |
static const ResourceID | RESOURCE_ID_GEOMETRY_ANIMATED = ModuleObject::declare_resource("geometry_animated") |
The animated version of the geometry. | |
static const ResourceID | RESOURCE_ID_GEOMETRY_DEFORMED = ModuleObject::declare_resource("geometry_deformed") |
The same geometry but deformed by a deformer. | |
static const ResourceID | RESOURCE_ID_GEOMETRY_PROPERTIES = ModuleObject::declare_resource("geometry_properties") |
List of properties that are bound to the reference geometry. | |
static const ResourceID | RESOURCE_ID_TESSELLATION = ModuleObject::declare_resource("tessellation") |
Tessellated version of the reference geometry. | |
static const ResourceID | RESOURCE_ID_TESSELLATION_DEFORMED = ModuleObject::declare_resource("tessellation_deformed") |
Tessellated version of the animated/deformed geometry. | |
static const ResourceID | RESOURCE_ID_TESSELLATION_PROPERTIES = ModuleObject::declare_resource("tessellation_properties") |
List of properties that are bound to the tessellated geometry. | |
static const ResourceID | RESOURCE_ID_SURFACE = ModuleObject::declare_resource("surface") |
Subdivision surface representation of the reference geometry. | |
static const ResourceID | RESOURCE_ID_SURFACE_DEFORMED = ModuleObject::declare_resource("surface_deformed") |
Subdivision surface representation of the animated/deformed geometry. | |
static const ResourceID | RESOURCE_ID_SURFACE_PROPERTIES = ModuleObject::declare_resource("surface_properties") |
List of properties that are bound to the subdivision surface geometry. | |
static const ResourceID | RESOURCE_ID_DISPLACEMENT_TOPOLOGY = ModuleObject::declare_resource("displacement_topology") |
Topology of the displaced version of the animated/deformed geometry. | |
static const ResourceID | RESOURCE_ID_DISPLACEMENT_GEOMETRY_FRONT = ModuleObject::declare_resource("displacement_geometry_front") |
Front of the displaced version of the animated/deformed geometry. | |
static const ResourceID | RESOURCE_ID_DISPLACEMENT_GEOMETRY_BACK = ModuleObject::declare_resource("displacement_geometry_back") |
Back of the displaced version of the animated/deformed geometry. | |
static const ResourceID | RESOURCE_ID_GAS = ModuleObject::declare_resource("gas") |
Geometric accelleration structure used by the raytracer. | |
static const ResourceID | RESOURCE_ID_GEOMETRY_SMOOTHED = ModuleObject::declare_resource("geometry_smoothed") |
static const ResourceID | RESOURCE_ID_GEOMETRY_SMOOTHED_DEFORMED = ModuleObject::declare_resource("geometry_smoothed_deformed") |
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void | register_component_implementations () |
virtual void | module_constructor (OfObject &object) override |
virtual void | on_attribute_change (const OfAttr &attr, int &dirtiness, const int &dirtiness_flags) override |
virtual ResourceData * | create_resource (const int &id, void *data) const override |
virtual void | on_resource_update (const int &id, ResourceData *resource) override |
virtual void | module_destructor () override |
virtual void | build_shading_groups (CoreArray< CoreString > &shading_groups) const override |
virtual void | build_materials (CoreArray< ModuleMaterial * > &materials) const override |
virtual void | build_clip_maps (CoreArray< ModuleTexture * > &clip_maps) const override |
virtual void | build_displacements (CoreArray< ModuleDisplacement * > &displacements) const override |
virtual void | build_sg_shading_variables (CoreArray< ShadingVariablesCtx * > &sg_shading_variables) const override |
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static void | on_object_removed (OfObjectFactory &factory, const CoreString &event_id, void *data) |
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CoreArray< CoreString > | m_shading_groups |
CoreArray< ModuleMaterial * > | m_materials |
CoreArray< ModuleTexture * > | m_clip_maps |
CoreArray< ModuleDisplacement * > | m_displacements |
CoreArray< ShadingVariablesCtx * > | m_sg_shading_variables |
CoreArray< ModuleLight * > | m_lights |
bool | m_shading_groups_dirty |
bool | m_materials_dirty |
bool | m_material_flags_dirty |
bool | m_clip_maps_dirty |
bool | m_displacements_dirty |
bool | m_sg_shading_variables_dirty |
bool | m_lights_dirty |
SysThreadLockRecursive * | m_lock |
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static Flags | s_geometry_flag = ModuleSceneItem::reserve_flag() |
static Flags | s_compound_flag = ModuleSceneItem::reserve_flag() |