Clarisse 5.0 SP8 SDK
5.0.5.8.0
|
Public Member Functions | |
void | configure (const double &roughness) |
void | evaluate (const GMathVec3d &wi, const GMathVec3d &wo, const GMathVec3d &n, GMathVec3d &out_kr, GMathVec3d &out_kt) const |
const double & | get_roughness () const |
void | get_bound (const GMathVec3d &wi, const GMathVec3d &n, GMathVec3d &kr, GMathVec3d &kt) const |
![]() | |
PbrFresnel () | |
Evaluate reflective and transmissive fresnel terms according to incoming, outgoing directions and surface normal. | |
virtual void | get_estimation (const GMathVec3d &wi, const GMathVec3d &n, GMathVec3d &kr, GMathVec3d &kt) const |
![]() | |
virtual | ~CoreScratchpadObject () |
Implement this virtual destructor in your data class, the memory scratchpad will call it on the reset call. | |
class PbrFresnelDiffuse Fresnel model based on "Physically-Based Shading at Disney" by Burley et al, SIGGRAPH 2012, which fakes a rough diffuse microfacet model. Details and formulas are provided page 14 of the aforementioned document.