|
CtxPbrSampling | sampling_ctx |
|
CtxPbrDepthConstants | current_depth |
| bounces count per channels
|
|
float | luminance |
| shading luminance of the fragment (accumulated luminance of fragments shaded before)
|
|
float | roughness |
| shading maximum accumulated roughness for the fragment
|
|
PbrMediumStack | medium_stack |
| Medium stack by reccursion used to compute the transmittance.
|
|
float | ray_sampling_weight |
| MIS weight of the previous volume ray sampling.
|
|
float | material_sampling_pdf |
| PDF value of the previous material sample.
|
|
float | scatter_sample_count |
|
float | channel_group_material_sample_count |
|
unsigned int | scatter_scheme |
|
unsigned int | scatter_count |
|
const unsigned int * | ranged_emitters_sample_count |
|
const PbrLight *const * | ranged_emitters |
|
const PbrLightConfig * | ranged_emitters_config |
|
unsigned int | ranged_emitters_count |
|
PbrChannelIndex | channel_index |
|
unsigned int | channel_depth |
|
CtxFragment * | fragment |
|
CtxIntegrator * | integrator_ctx |
|
PbrIntegrationDomain | integration_domain |
|
const PbrScatter * | scatter |
|
unsigned int | hit_shadow_catcher |
| Contains the reccursion depth at which the shadow catcher is hit (initiliaze to CORE_INVALID_INDEX)
|
|